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Health ‐ Ammo ‐ Uber

Hypnootize edited this page Jul 28, 2024 · 1 revision

HExHUD STYLES

HExHUD features multiple styles: Default Centered Minmode

Each style can be directly selected from the in-game customization menu!

HEALTH, AMMO, UBER POSITIONING

In order to quickly adjust the positioning of the health, ammo or ubercharge, HExHUD offers a quick and easy system. Inside all: health, ammo and uber dedicated .res files you can find an anchor element:

Resource/UI/HudPlayerHealth_HEx.res > "HEALTHAnchor"
Resource/UI/HudAmmoWeapons_HEx.res > "AMMOAnchor"
Resource/UI/HudMedicCharge_HEx.res > "UBERAnchor"

By editing each one of these Anchor elements xpos and ypos values you will effectively be able to move the whole Health, Ammo or Uber panel as a whole

Notes:

  • Regarding the health, "PlayerStatusHealthBonusImage" is the only element where, sadly, the anchor is not able to move for different reasons, therefore some manual repositioning will be needed!

HEALTH

There are currently 4 different health styles implemented in HExHUD! Each styles, like anything else, can be toggled directly from the customizations menu.

The health style customizations are only applied to the Centered and Minmode HExHUD style as of now, and it's likely not going to change in the future as the Default style doesn't really fit those changes!

LOW HEALTH WARNING

This can be adjusted from Resource/UI/HudPlayerHealth_HEx.res > "HealthDeathWarning".

By default TF2 sets the low health warning to "0.49" meaning it will start displaying the low health animation once half of the total health is lost.

The value can be tweaked to better fit each player needs, for example, as medic it's very useful to be notified even before reaching half health, as at that point you are very likely to be one shot away from death by multiple classes, instead setting the value to something like "0.76" will bring up the warning while the health is still in a safe state giving the player time to better react to any incoming danger.

ENEMY UBERCHARGE COUNTER

uber_counter

This consists in a counter used to track the enemy medic ubercharge amount, it counts from 0 to 100 in 50 seconds which is roughly the amount of time needed to build a full ubercharge. The counter can be started by opening and closing any of the voice commands menus, which by default are bound to C X and `Z. It can be manually stopped by re-opening the voice menu and selecting a voice line.