Try compiling deps on win manually #4518
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name: Windows | |
# Run CI only when a release is created, on changes to main branch, or any PR | |
# to main. Do not run CI on any other branch. Also, skip any non-source changes | |
# from running on CI | |
on: | |
push: | |
branches: main | |
paths-ignore: | |
- 'docs/**' | |
- 'examples/**' | |
- '.gitignore' | |
- '*.rst' | |
- '*.md' | |
- '.github/workflows/*.yml' | |
# re-include current file to not be excluded | |
- '!.github/workflows/build-windows.yml' | |
pull_request: | |
branches: main | |
paths-ignore: | |
- 'docs/**' | |
- 'examples/**' | |
- '.gitignore' | |
- '*.rst' | |
- '*.md' | |
- '.github/workflows/*.yml' | |
# re-include current file to not be excluded | |
- '!.github/workflows/build-windows.yml' | |
# the github release drafter can call this workflow | |
workflow_call: | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.ref }}-windows | |
cancel-in-progress: true | |
jobs: | |
deps: | |
name: ${{ matrix.name }} deps | |
runs-on: windows-latest | |
strategy: | |
matrix: | |
# make i686 deps and x86_64 deps | |
include: | |
- { | |
name: "64-bit", | |
winarch: x86_64, | |
msystem: MINGW64 | |
} | |
- { | |
name: "32-bit", | |
winarch: i686, | |
msystem: MINGW32 | |
} | |
steps: | |
- run: git config --global core.autocrlf input # do not introduce carriage returns | |
- uses: actions/[email protected] | |
- name: Test for Win Deps cache hit | |
id: windep-cache | |
uses: actions/[email protected] | |
with: | |
path: ${{ github.workspace }}/pygame_win_deps_${{ matrix.winarch }} | |
# The hash of all files in buildconfig manylinux-build and windependencies is | |
# the key to the cache. If anything changes here, the deps are built again | |
key: windep-${{ hashFiles('buildconfig/manylinux-build/**') }}-${{ hashFiles('buildconfig/windependencies/*.sh') }}-${{ matrix.winarch }} | |
lookup-only: true | |
- uses: msys2/setup-msys2@v2 | |
with: | |
msystem: ${{ matrix.msystem }} | |
install: >- | |
mingw-w64-${{ matrix.winarch }}-gcc | |
mingw-w64-${{ matrix.winarch }}-cmake | |
mingw-w64-${{ matrix.winarch }}-meson | |
mingw-w64-${{ matrix.winarch }}-autotools | |
mingw-w64-${{ matrix.winarch }}-nasm | |
mingw-w64-${{ matrix.winarch }}-python | |
mingw-w64-${{ matrix.winarch }}-python-setuptools | |
# build win deps on cache miss | |
- name: Build Win Deps | |
if: steps.windep-cache.outputs.cache-hit != 'true' | |
shell: msys2 {0} | |
run: | | |
export WIN_ARCH="${{ matrix.winarch }}" | |
cd buildconfig/windependencies | |
bash ./build_win_deps.sh | |
# Uncomment when you want to manually verify the deps by downloading them | |
- name: Upload win deps | |
uses: actions/upload-artifact@v3 | |
with: | |
name: pygame-win-deps-${{ matrix.winarch }} | |
path: ${{ github.workspace }}/pygame_win_deps_${{ matrix.winarch }} | |
build: | |
name: ${{ matrix.winarch }} | |
needs: deps | |
runs-on: windows-latest | |
strategy: | |
fail-fast: false # if a particular matrix build fails, don't skip the rest | |
matrix: | |
include: | |
- { winarch: AMD64, msvc-dev-arch: x86_amd64 } | |
- { winarch: x86, msvc-dev-arch: x86 } | |
env: | |
CIBW_ARCHS: ${{ matrix.winarch }} | |
steps: | |
- uses: actions/[email protected] | |
- uses: TheMrMilchmann/setup-msvc-dev@v3 # this lets us use the developer command prompt on windows | |
with: | |
arch: ${{ matrix.msvc-dev-arch }} | |
- name: Install uv for speed | |
uses: yezz123/setup-uv@v4 | |
with: | |
uv-version: "0.4.10" | |
- name: Build and test wheels | |
uses: pypa/[email protected] | |
- uses: actions/upload-artifact@v4 | |
with: | |
name: pygame-wheels-windows-${{ matrix.winarch }} | |
path: ./wheelhouse/*.whl | |
compression-level: 0 # wheels are already zip files, no need for more compression |