-
-
Notifications
You must be signed in to change notification settings - Fork 151
132 lines (115 loc) · 3.98 KB
/
build-windows.yml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
name: Windows
# Run CI only when a release is created, on changes to main branch, or any PR
# to main. Do not run CI on any other branch. Also, skip any non-source changes
# from running on CI
on:
push:
branches: main
paths-ignore:
- 'docs/**'
- 'examples/**'
- '.gitignore'
- '*.rst'
- '*.md'
- '.github/workflows/*.yml'
# re-include current file to not be excluded
- '!.github/workflows/build-windows.yml'
pull_request:
branches: main
paths-ignore:
- 'docs/**'
- 'examples/**'
- '.gitignore'
- '*.rst'
- '*.md'
- '.github/workflows/*.yml'
# re-include current file to not be excluded
- '!.github/workflows/build-windows.yml'
# the github release drafter can call this workflow
workflow_call:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}-windows
cancel-in-progress: true
jobs:
deps:
name: ${{ matrix.name }} deps
runs-on: windows-latest
strategy:
matrix:
# make i686 deps and x86_64 deps
include:
- {
name: "64-bit",
winarch: x86_64,
msystem: MINGW64
}
- {
name: "32-bit",
winarch: i686,
msystem: MINGW32
}
steps:
- run: git config --global core.autocrlf input # do not introduce carriage returns
- uses: actions/[email protected]
- name: Test for Win Deps cache hit
id: windep-cache
uses: actions/[email protected]
with:
path: ${{ github.workspace }}/pygame_win_deps_${{ matrix.winarch }}
# The hash of all files in buildconfig manylinux-build and windependencies is
# the key to the cache. If anything changes here, the deps are built again
key: windep-${{ hashFiles('buildconfig/manylinux-build/**') }}-${{ hashFiles('buildconfig/windependencies/*.sh') }}-${{ matrix.winarch }}
lookup-only: true
- uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.msystem }}
install: >-
mingw-w64-${{ matrix.winarch }}-gcc
mingw-w64-${{ matrix.winarch }}-cmake
mingw-w64-${{ matrix.winarch }}-meson
mingw-w64-${{ matrix.winarch }}-autotools
mingw-w64-${{ matrix.winarch }}-nasm
mingw-w64-${{ matrix.winarch }}-python
mingw-w64-${{ matrix.winarch }}-python-setuptools
# build win deps on cache miss
- name: Build Win Deps
if: steps.windep-cache.outputs.cache-hit != 'true'
shell: msys2 {0}
run: |
export WIN_ARCH="${{ matrix.winarch }}"
cd buildconfig/windependencies
bash ./build_win_deps.sh
# Uncomment when you want to manually verify the deps by downloading them
- name: Upload win deps
uses: actions/upload-artifact@v3
with:
name: pygame-win-deps-${{ matrix.winarch }}
path: ${{ github.workspace }}/pygame_win_deps_${{ matrix.winarch }}
build:
name: ${{ matrix.winarch }}
needs: deps
runs-on: windows-latest
strategy:
fail-fast: false # if a particular matrix build fails, don't skip the rest
matrix:
include:
- { winarch: AMD64, msvc-dev-arch: x86_amd64 }
- { winarch: x86, msvc-dev-arch: x86 }
env:
CIBW_ARCHS: ${{ matrix.winarch }}
steps:
- uses: actions/[email protected]
- uses: TheMrMilchmann/setup-msvc-dev@v3 # this lets us use the developer command prompt on windows
with:
arch: ${{ matrix.msvc-dev-arch }}
- name: Install uv for speed
uses: yezz123/setup-uv@v4
with:
uv-version: "0.4.10"
- name: Build and test wheels
uses: pypa/[email protected]
- uses: actions/upload-artifact@v4
with:
name: pygame-wheels-windows-${{ matrix.winarch }}
path: ./wheelhouse/*.whl
compression-level: 0 # wheels are already zip files, no need for more compression