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libobs-d3d11: Allow for arbitrary marker name lengths #11328

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Commits on Sep 30, 2024

  1. libobs-d3d11: Allow for arbitrary marker name lengths

    By using _malloca to allocate memory on the stack, we can allow for
    marker names well in excess of 63 wide characters like before. In
    testing this had no measurable negative performance impact, which
    should mean that it is working as intended.
    
    This will fall back to the old behavior if /EH is completely disabled.
    Xaymar committed Sep 30, 2024
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