Releases: mkwong98/Mesen
Feature update release
Many updates from NovaSquirrel's fork
Added "randomBackground" condition
Fix GUI scaling
Bug fix update
Fixing a bug introduced in the last release
Feature update release
Improvements to the Addition tag used in HD Pack.
Experimental new feature release
New feature to allow additional sprite tile to be shown on screen. Useful when the replacement requires more sprite tiles to fit.
Feature update release
Shows the progress of loading HD pack
Mapper updates by negativeExponent
Add submapper 1 support to Coolboy (mapper 268) by greyrogue
Feature update release
Toggle between old and new colorimetries by Gumball2415
Libretro: Add support for up to 8 codelines per cheatcode by ds22x
Reduce crashes when using debug features while using wine on MacOS by Perkka2
Updated missed the EPSM frequency for VRC7 files by Perkka2
Feature update release
- Fixe save state breaking between sessions
- EPSM improvements by Perkka2
- LUA improvements by AlchemicRaker and LUA documentation updates by empathicqubit
New HD pack conditions
Add HD pack conditions for matching which sprite palette is being used
Feature update release
- Fix MMC3 errors by RokkumanX
- Bug fix for sprites having wrong coordinates when exported using "Save frames which the tiles are first shown" option in the HD Pack Builder.
- Change Sprite Viewer to show Y coordinate as actual coordinate on screen instead of using the first byte in OAM directly.
- Split the Exclusive full screen mode refresh rate setting into NTSC and PAL / Dendy.
- Add option to break on unlogged code to debugger.
Feature update release
- Debugger bug fixes and improvements by Dwedit
- Add Comment Editor which is accessible by pressing ; in the debugger by Dwedit
- Add BRK as an unconditional branch (fixes disassembling into data for BRK instruction) by Dwedit
- Added EPSG Audio by Perkka2
- Fix Twin Dragons support by kivutar
- Fixes failing MMC3 IRQ Tests by blargg. IRQ shouldn't occur when reloading after counter normally reaches 0
- Fix CPU::StreamState extraScanlinesAfterNmi argument by benolee
- Add sprite frame range condition
Please see individual commit for further details