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tracend edited this page Dec 19, 2012 · 1 revision

Being used to create websites, we had a re-usable setup for the client we referred to as BUJH (Backbone.js, Underscore, jQuery, Handlebars)

jQuery Three was created from our attempt to preserve the same development pipeline when dealing with WebGL apps.

Our hopes was that the Three.js API will be adopted by browser vendors as the de-facto JavaScript implementation of WebGL-related methods. Consequently we treat Three.js as if we are referring to vanilla JavaScript.

Also we were hoping that shadow Dom will be broadly available sooner than later - so our markup generation will be hidden from plain sight...

With those two ideas as facts we set off creating an API very similar to what we were used to when daling with 2D documents...

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