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Basic Multiplayer UI #774
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Basic Multiplayer UI #774
Commits on Dec 7, 2023
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# Conflicts: # Assets/Prefabs/Panels/AdminPanel.prefab # Assets/Settings/Localization/Strings/Strings Shared Data.asset # Assets/Settings/Localization/Strings/Strings_en.asset
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will probably conflict # Conflicts: # Assets/Scenes/Main.unity
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# Conflicts: # Assets/Scripts/Multiplayer/MultiplayerInterfaces.cs # Assets/Scripts/Multiplayer/MultiplayerManager.cs
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Change instantiation point of photon runner
# Conflicts: # Assets/Scripts/PassthroughManager.cs
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Commits on Dec 21, 2023
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Commits on Dec 22, 2023
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Commits on Feb 11, 2024
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Merge branch 'main' into multiplayer/ui
# Conflicts: # Assets/Settings/Localization/Strings/Strings Shared Data.asset # Assets/Settings/Localization/Strings/Strings_en.asset
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Commits on May 19, 2024
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Commits on May 21, 2024
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Commits on Sep 26, 2024
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Merge remote-tracking branch 'origin/main' into multiplayer/ui
# Conflicts: # Assets/Settings/Localization/Strings/Strings_en.asset
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Commits on Oct 3, 2024
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Commits on Oct 7, 2024
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Minimal UI Implementation for multiplayer room
-Implemented global command: MultiplayerJoinRoom. -Updated the multiplayer panel prefab and manager. -Changed the admin panel layout from hexagon to octagon. TODO: -Add room name editing capabilities.
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Merge branch 'multiplayer/ui' of https://github.com/icosa-foundation/…
…open-brush into multiplayer/ui
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Initialize keyboard with room name and refactor room name handling
- Added initialization of the keyboard with the current room name in `MultiplayerPanelButton.cs`. - Changed `SetRoomName` to a property (`RoomName`) in `MultiplayerPanel.cs` for better readability and encapsulation. - Updated `SketchControlScript.cs` to use the new `RoomName` property.
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-MultiplayerManager: Added DoesRoomNameExist() and updated m_RoomData for room validation. -MultiplayerPanel: Added UpdateRoomExistenceMessage() to indicate if a room exists or will be created (added a text to the prefab)
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Commits on Oct 9, 2024
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Merge branch 'multiplayer/ui' of https://github.com/icosa-foundation/…
…open-brush into multiplayer/ui
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Commits on Oct 10, 2024
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Add Disconnection Handling for Multiplayer Mode Update
This change set introduces event-driven handling for multiplayer disconnections and ensures that the MultiplayerPanel properly updates its UI when a disconnection occurs.
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Add Leave Room button Add Leave Room Global Command
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Commits on Oct 13, 2024
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Commits on Oct 14, 2024
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Reducing payload per Stroke Chunk
- Reducing payload per Stroke Chunk from 128 control points to 10 control points - Adding a single point where the payload can be edited called NetworkingConstants this is then used both in PhotonStructs.cs and PhotonManager.cs
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Commits on Oct 15, 2024
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Commits on Oct 17, 2024
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Commits on Oct 20, 2024
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Update SketchControlsScript.cs
1- Adding blank commands to avoid Unrecognized command Error
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Multiplayer Panel 1 - Handle the Case When MultiplayerManager.m_Instance is null 2 - Avoid Accessing MultiplayerManager.m_Instance in Field Initializers
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Handle the removal of the player rig when leaving the room
handle the removal of the player rig to ensure proper Clean-up
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removing UnityEditor.Localization.Platform.Android
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Commits on Oct 21, 2024
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