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3.3.0

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@Freddo3000 Freddo3000 released this 26 Mar 09:19
· 1 commit to master since this release

[3.3.0] - 2019-03-26

This build may be unstable, as it was pushed straight from development. We'll try and solve any issues as soon as possible.

Added

  • VCOM Situation Framework
  • Revamped reinforcements system
  • New movement system (AI will not enter combat mode unless very close to enemies)
  • New CQC system (To tie in with the new movement system)
  • New suppression system (To tie in with the new movement system)
  • Revamped clear building logic

Changed

  • Functions have now been categorised
  • fn_EnemyArray has new parameters
  • fn_AIHEARING now sets units to "AWARE"

Fixed

  • AI will only call out formation change when actually changed.
  • VCOM should run on zeus/headless now