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Merge remote-tracking branch 'upstream/master'
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Freddo3000 committed Mar 26, 2019
2 parents 85478f8 + f7363fd commit bd0cddb
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31 changes: 31 additions & 0 deletions .github/ISSUE_TEMPLATE/bug_report.md
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---
name: Bug report
about: Create a report to help us improve
title: ''
labels: bug
assignees: ''

---

**Describe the bug**
A clear and concise description of what the bug is.

**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error

**Expected behavior**
A clear and concise description of what you expected to happen.

**Screenshots**
If applicable, add screenshots to help explain your problem.

**VCOM Version:**
- Branch: [e.g. Master, Develop]
- Version [e.g. 3.2.1]

**Additional context**
Add any other context about the problem here.
20 changes: 20 additions & 0 deletions .github/ISSUE_TEMPLATE/feature_request.md
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---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: enhancement
assignees: ''

---

**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

**Describe the solution you'd like**
A clear and concise description of what you want to happen.

**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.

**Additional context**
Add any other context or screenshots about the feature request here.
16 changes: 15 additions & 1 deletion Vcom/changelog.txt
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All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## [3.3] - 2019-01-31
## [3.3] - 2019-03-26
### Added
- VCOM Situation Framework
- Revamped reinforcements system
- New movement system (AI will not enter combat mode unless very close to enemies)
- New CQC system (To tie in with the new movement system)
- New suppression system (To tie in with the new movement system)
- Revamped clear building logic


### Changed
- Functions have now been categorised
- fn_EnemyArray has new parameters
- fn_AIHEARING now sets units to "AWARE"

### Fixed
- AI will only call out formation change when actually changed.
- VCOM should run on zeus/headless now

## [3.2.1] - 2019-01-31
### Added

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