SolarMonk Game set in the Wonderverse
Can play with pen and paper and a D6, or can use the spreadsheet included in the repo.
Alice and Cheshire Cat stumble upon a monastery of Benedictine monks as they walk through a forest clearing. The monks do not know the way to the garden, but they are fascinated by its description, and plan to build their own one day. After a pleasant meal, Alice and Cheshire Cat continue on their way, and the monks continue their life of prayer and sustainable living. How long will they survive?
Begin with: 50 monks 50 food
Each year: +2D6 food +D6 new monk(s) joining -D6 monk(s) dying of old age/accident
Role D6 for each aspect of the year:
Earth
- Earthquake (-10 food, -1 monk)
- Sinkhole (-1 food, -1 monk)
- Calm (+1 food)
- Sleepy (no change)
- Tranquil (+1 food)
- Fruitful (+5 food)
Air
- Thunderstorms (-5 food)
- Blizzards (-1 monk)
- Tornado (-5 food, -1 monk)
- Wildfires (-5 food, -1 monk)
- Pleasant Breezes (+5 food)
- Balmy (+5 food, +1 monk)
Water
- Gentle rains (+5 food)
- Heavy rains (-5 food)
- Flooding (-15 food)
- Drought (-10 food)
- Healthy rains (+5 food, +1 monk)
- Average rains (+1 food)
Fire
- Extreme heat (-5 food, -1 monk)
- Cool temperatures (no change)
- Comfortable (+1 food)
- Temperate (+5 food)
- Mild (no change)
- Extreme humidity (-1 food, -1 monk)
Ether
- Miracles (+10 food, +10 monks)
- War (-10 food, -5 monks)
- Plague (-10 food, -10 monks)
- Malaise (-3 food, -1 monk)
- Neutral (no change)
- Satisfaction (+3 food, +3 monks)
5 extra food may be given to the poor for +1 monk before next year begins
The game ends when you want it to, or when food or monks reaches 0.