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SolarMonk

SolarMonk Game set in the Wonderverse

Can play with pen and paper and a D6, or can use the spreadsheet included in the repo.

SolarMonk

Alice and Cheshire Cat stumble upon a monastery of Benedictine monks as they walk through a forest clearing. The monks do not know the way to the garden, but they are fascinated by its description, and plan to build their own one day. After a pleasant meal, Alice and Cheshire Cat continue on their way, and the monks continue their life of prayer and sustainable living. How long will they survive?

Begin with: 50 monks 50 food

Each year: +2D6 food +D6 new monk(s) joining -D6 monk(s) dying of old age/accident

Role D6 for each aspect of the year:

Earth

  1. Earthquake (-10 food, -1 monk)
  2. Sinkhole (-1 food, -1 monk)
  3. Calm (+1 food)
  4. Sleepy (no change)
  5. Tranquil (+1 food)
  6. Fruitful (+5 food)

Air

  1. Thunderstorms (-5 food)
  2. Blizzards (-1 monk)
  3. Tornado (-5 food, -1 monk)
  4. Wildfires (-5 food, -1 monk)
  5. Pleasant Breezes (+5 food)
  6. Balmy (+5 food, +1 monk)

Water

  1. Gentle rains (+5 food)
  2. Heavy rains (-5 food)
  3. Flooding (-15 food)
  4. Drought (-10 food)
  5. Healthy rains (+5 food, +1 monk)
  6. Average rains (+1 food)

Fire

  1. Extreme heat (-5 food, -1 monk)
  2. Cool temperatures (no change)
  3. Comfortable (+1 food)
  4. Temperate (+5 food)
  5. Mild (no change)
  6. Extreme humidity (-1 food, -1 monk)

Ether

  1. Miracles (+10 food, +10 monks)
  2. War (-10 food, -5 monks)
  3. Plague (-10 food, -10 monks)
  4. Malaise (-3 food, -1 monk)
  5. Neutral (no change)
  6. Satisfaction (+3 food, +3 monks)

5 extra food may be given to the poor for +1 monk before next year begins

The game ends when you want it to, or when food or monks reaches 0.