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Use GLSL 460 for built-in spirv-cross -> GLSL calls #3430

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merged 1 commit into from
Sep 10, 2024

Commits on Sep 10, 2024

  1. Use GLSL 460 for built-in spirv-cross -> GLSL calls

    spirv-cross defaults to 450 but will not parse shaders containing the RayQuery capability unless the version is set to 460.
    
    This change modifies the built-in GLSL cross tool to set `--version 460`.  This change does not affect user-specified spirv-cross configurations.
    cmannett85-arm committed Sep 10, 2024
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