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Use GLSL 460 for built-in spirv-cross -> GLSL calls #3430

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merged 1 commit into from
Sep 10, 2024

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spirv-cross defaults to 450 but will not parse shaders containing the RayQuery capability unless the version is set to 460.

This change modifies the built-in GLSL cross tool to set --version 460. This change does not affect user-specified spirv-cross configurations.

Tested on a capture containing RQ content on a Mali G715.

spirv-cross defaults to 450 but will not parse shaders containing the RayQuery capability unless the version is set to 460.

This change modifies the built-in GLSL cross tool to set `--version 460`.  This change does not affect user-specified spirv-cross configurations.
@baldurk baldurk merged commit de07e66 into baldurk:v1.x Sep 10, 2024
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@cmannett85-arm cmannett85-arm deleted the glsl_460 branch September 10, 2024 16:24
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