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Gamecube wheel support #7

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@Otamay Otamay commented Nov 22, 2015

Changes for adding support for Gamecube Steering Wheel. Force-feedback not implemented yet (it works by manipulating the second and third commands from the read function, see here: https://forums.dolphin-emu.org/Thread-anybody-own-a-logitech-speed-force-racing-wheel-for-gamecube?pid=232321#pid232321 for details).

There would be a better way for accessing device ID from read function without adding extra "status" parameter, but it works.

Function parameter "status" added to have access to "device" property and use it to change the read command.
Added Gamecube Wheel device ID and parameter "status" to read function.
Gamecube as an object with support for Steering Wheel with force enabled
Gamecube object rewritten, added support for Steering Wheel and force support. Code is extensible allowing other devices to be implemented.
This example shows how to use the Gamecube object with the rewritten gamecube libraries
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NicoHood commented Jun 4, 2016

Could you please retry with the current dev2 branch? I've rearranged a lot and it should be now easier for you to read the controller.

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Version 1.2 is ready. Feel free to adapt the changes here: #9

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NicoHood commented Jul 9, 2021

I want to note, that I've implemented wheel support on this branch, but it is just a blind guess:
https://github.com/NicoHood/Nintendo/tree/wheel
https://github.com/NicoHood/Nintendo/compare/wheel

@NicoHood NicoHood changed the base branch from dev2 to master July 12, 2021 09:30
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