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1.1.0

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@KnightMiner KnightMiner released this 20 Mar 02:41
· 52 commits to master since this release

Features

  • General
    • Added tutorial tips for all custom moves*
    • Added traits for all custom moves*
  • Knights
    • Reduced starting health to 3 from 4, for consistency with vanilla
    • Attacking frozen enemies now deals 1 extra damage to the knight
    • Can target damaged mountains
    • Added tooltips to make it more clear why enemies can be targeted
    • Max damage is now based on current health instead of max (configurable)
  • Rook
    • Can now target mountains, damages it and throws a rock to the target (configurable)
    • Throw range upgrade is now default behavior
    • New push upgrade, to push to the sides of the thrown unit
    • Improved weapon image
  • King
    • Pawn explosion now costs 3 cores, but can target water and holes for an immediate explosion
    • King damage preview now shows damage caused by pawn explosions
    • King now properly moves diagonally instead of leaping*
  • Achievements
    • Added three mod achievements. Completing all three will unlock a secret*
    • Added achievements for beating the game with each island count, and for a perfect 30k*

Fixes

  • Rooks and knights no longer destroy targeted time pods
  • Fixed rook mech not working with Prospero or Kwan's abilities
  • Fixed no sound effect when deploying a rock with the rook*
  • Fix knight with 0 move being able to move still*

Anything marked * was added since the 1.0.1 beta.