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Releases: KnightMiner/ChessPawns

1.5.0 for Advanced Edition

05 Oct 04:39
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General

  • Rebalance weapon costs for advanced edition
  • Diagonal movement skills now grant +2 diagonal move per upgrade instead of +1. King gains +1 orthogonal, +1 diagonal each level
  • Fix diagonal move showing teleport images

Rook Mech

  • Replace rook push upgrade with diagonal upgrade
  • Rook upgrades now grant diagonal movement, so turning the rook into a queen is achievable
  • Movement numbers tweaked, rook now shows as defaulting to 4 move instead of 7 (for better compat with Kai)
  • Pawn explosions are now included in damage preview to help with the achievement

Knight Mech

  • Knight mech when boosted now cracks the starting tile
  • Knight mech is now marked as a jumper, so it gets proper target area for control mech
  • Can no longer target frozen enemies

Bishop Mech

  • Now a science mech instead of a second brute
  • Weapon changed to do no damage but to start with push
  • Upgrade allows orthogonal attacking

1.4.0

23 Jul 19:21
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This release has been tested against Into the Breach Advanced edition and appears to be functional.

  • Improve code for throwing rocks to be less hacky
  • Switch to Mod Loader functions for palettes, shop weapons, and achievements
  • Add some safety to global weapon accesses
  • Make knight use max health always for attacks when shielded
  • Declare move skills using strings instead of globals - may break pilot mods that have not updated to the latest pawnMoveSkill Library

1.3.0 for Into the Breach 1.2

23 Apr 01:46
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  • Updated to support Into the Breach 1.2
  • Units now use a custom white palette instead of the vanilla yellow
  • Made boss one shot achievement only work on bosses with 5 or more health (work around boss minions)
  • Fix tooltips showing on some wrong screens

1.2.0 for Into the Breach 1.1

22 Mar 22:15
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Pre-release
  • Reduced the default maximum pawns for the king to 1
    • Can be upgraded to 2
  • Gave pawns the option to attack diagonally
    • Will not push, but the pawn will take the space

1.1.1 for Into the Breach 1.1

22 Mar 22:14
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  • Added compatibility for CauldronPilots with custom move skills
  • Reduce number of spaces a move 1 mech can target
  • Fixed extra pixels in pawn death animation
  • Fix a few bugs in diagonal movement
  • Fix a crash with rook attacks

1.1.0

20 Mar 02:41
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Features

  • General
    • Added tutorial tips for all custom moves*
    • Added traits for all custom moves*
  • Knights
    • Reduced starting health to 3 from 4, for consistency with vanilla
    • Attacking frozen enemies now deals 1 extra damage to the knight
    • Can target damaged mountains
    • Added tooltips to make it more clear why enemies can be targeted
    • Max damage is now based on current health instead of max (configurable)
  • Rook
    • Can now target mountains, damages it and throws a rock to the target (configurable)
    • Throw range upgrade is now default behavior
    • New push upgrade, to push to the sides of the thrown unit
    • Improved weapon image
  • King
    • Pawn explosion now costs 3 cores, but can target water and holes for an immediate explosion
    • King damage preview now shows damage caused by pawn explosions
    • King now properly moves diagonally instead of leaping*
  • Achievements
    • Added three mod achievements. Completing all three will unlock a secret*
    • Added achievements for beating the game with each island count, and for a perfect 30k*

Fixes

  • Rooks and knights no longer destroy targeted time pods
  • Fixed rook mech not working with Prospero or Kwan's abilities
  • Fixed no sound effect when deploying a rock with the rook*
  • Fix knight with 0 move being able to move still*

Anything marked * was added since the 1.0.1 beta.

1.0.1

01 Mar 07:26
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1.0.1 Pre-release
Pre-release

Features

  • Knights
    • Reduced starting health to 3 from 4, for consistency with vanilla
    • Attacking frozen enemies now deals 1 extra damage to the knight
    • Can target damaged mountains
    • Added tooltips to make it more clear why enemies can be targeted
    • Max damage is now based on current health instead of max (configurable)
  • Rook
    • Can now target mountains, damages it and throws a rock to the target (configurable)
    • Throw range upgrade is now default behavior
    • New push upgrade, to push to the sides of the thrown unit
  • King
    • Pawn explosion now costs 3 cores, but can target water and holes for an immediate explosion

Fixes

  • Rooks and knights no longer destroy targeted time pods
  • Fixed rook mech not working with Prospero or Kwan's abilities

1.0.0

16 Feb 02:44
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First fully public release

Changes from pre-release:

  • Improved rook charge animation
  • Add explosive trait to pawns
  • Add chess weapons to the shop
  • Added mod icon
  • Pawns now use the launching mech's colors

Fixes:

  • Added workaround for 2.4.0 modloader bug
  • Fix knight pod damage not being part of a SkillEffect
  • Fix knight being able to target the old earth dam
  • Switched fake damage to weapon preview to make behavior more consistent
  • Fixed inconsistent weapon names

0.0.2

11 Feb 05:35
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0.0.2 Pre-release
Pre-release
  • Improved position of knight sprite on the board
  • Knight attacking an enemy with ACID now takes less self damage
  • Fix a crash with tooltips on modloader version 2.4.0

0.0.1

09 Feb 03:42
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0.0.1 Pre-release
Pre-release
  • Initial release of the mod