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Improved NetworkConnection.Kick sanity checks when trying to kick invalid connections.
Fixed SyncVar (Beta) not sending updates to reference times after calling DirtyAll, when the SyncVar was initialized in Awake and not changed aftwards.
Improved SyncVar write performance slightly.
Added UnloadSceneEventArgs.UnloadedScenesV2 to resolve issue (#783).
Fixed "cannot have it's parent changed" warning when spawning objects with nested NetworkObjects.
Fixed PrefabId 65535 is out of range error when spawning nested NetworkObjects which were not prefabs (#778).