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1.4.6

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@FirstGearGames FirstGearGames released this 26 Apr 02:13
· 313 commits to main since this release
  • Added nested NetworkObject support!
  • Added SyncDictionary.Dirty(key) and SyncDictionary.Dirty(value).
  • Improved XML on SceneLookupData.
  • Improved NetworkTransform.SynchronizeParent reliability. Feature is still being worked on.
  • Fixed DefaultScene not changing scenes when older NetworkManagers are destroyed.
  • Fixed incorrect method being used to debug log spawn warnings.
  • Improved PredictedObject setup process.
  • Added additional constructors to SceneLoadData, SceneLookupData.
  • Changed Refresh Default Prefabs removed from NetworkManager in favor of Fish-Networking menu.
  • Changed NetworkManager.IterationOrder is no longer experimental and is now hard-coded.
  • Improved NetworkObject.IsNetworked XML.
  • Added SyncList.Dirty(T), to allow setting dirty by type reference.
  • Improved NetworkObserver.GetObserverCondition by removing required cast.
  • Added SceneManager.OnActiveSceneSet, which is called immediately after scenes load.
  • Fixed NetworkTransform updates occasionally skipping a tick.