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Improved NetworkBehaviours are now found even when disabled on prefabs.
Fixed delay in CSP replication when a client loses ownership upon disconnect, then reconnects regaining ownership.
Improved SceneManager now prevents MovedObjectsHolder from becoming the active scene.
Improved compression on some numeric types using IntVar.
Improved NetworkObject initialization speed and made changes in preperation of nested NetworkObjects.
Improved several debug messages.
Fixed NetworkTransform sometimes incorrectly extrapolating slightly when using exceptionally low tick rates.
Improved CharacterController Prediction example now disables CharacterController for non-owners.
Improved spawn rotation now sends uncompressed to prevent initial alignment problems.
Improved all files have proper line endings.
Removed non-functional ServerBindAddress from Tugboat.
Changed ConcurrentQueues to Queues in Tugboat.
Fixed Tugboat polling order which would sometimes cause clients to send packets before being confirmed as connected.
Added Multipass, a transport that allows a server to run multiple transports at once.
Improved codegen to throw when attempting to create generic RPCs.
Fixed codegen error when implementing a generic field within a generic class that inherits NetworkBehaviour.
Improved exposed 'force' parameter in SyncList.Set.
Improved NetworkObserver no longer destroys itself with no conditions while using Ignore Manager. This is to allow global visibility.
Added SyncHashSet.
Improved unreliable packets by reducing bandwidth an additional 2 bytes.
Fixed NetworkAnimatorEditor possible null reference exception while the component was selected in the inspector, and while setting the animator controller to null at runtime.
Changed client connections are no longer considered added to a scene if they own an object in that scene; clients must specifically be loaded into scenes now.
Added serialized field PlayerSpawner.AddToDefaultScene. While true the player will be added to the scene where the player prefab is instantiated only if there are no global scenes already.
Improved NetworkObject removed warning no longer displays on nested NetworkObjects while NetworkObject.IsNetworked is false.
Fixed missing object errors when server-host unloads a scene and unexpectedly destroyed object data is sent to client-host.
Improved NetworkBehaviours no longer add NetworkObjects to root at runtime.
Added SyncList.Dirty(index). This allows users to mark a SyncList index dirty such as if they are changing properties within a reference type on that index.