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Maya Preset for alembic loaders #16

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Jul 9, 2024
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49 changes: 36 additions & 13 deletions client/ayon_unreal/plugins/load/load_skeletalmesh_abc.py
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@
get_representation_path,
AYON_CONTAINER_ID
)
from ayon_core.lib import EnumDef
from ayon_unreal.api import plugin
from ayon_unreal.api.pipeline import (
AYON_ASSET_DIR,
Expand All @@ -26,8 +27,23 @@ class SkeletalMeshAlembicLoader(plugin.Loader):

root = AYON_ASSET_DIR

@classmethod
def get_options(cls, contexts):
return [
EnumDef(
"abc_conversion_preset",
label="Alembic Conversion Preset",
items={
"custom": "custom",
"maya": "maya"
},
default="maya"
)
]


@staticmethod
def get_task(filename, asset_dir, asset_name, replace, default_conversion):
def get_task(filename, asset_dir, asset_name, replace, loaded_options):
task = unreal.AssetImportTask()
options = unreal.AbcImportSettings()
conversion_settings = unreal.AbcConversionSettings(
Expand All @@ -46,12 +62,18 @@ def get_task(filename, asset_dir, asset_name, replace, default_conversion):
options.set_editor_property(
'import_type', unreal.AlembicImportType.SKELETAL)

if not default_conversion:
conversion_settings = unreal.AbcConversionSettings(
preset=unreal.AbcConversionPreset.CUSTOM,
flip_u=False, flip_v=False,
rotation=[0.0, 0.0, 0.0],
scale=[1.0, 1.0, 1.0])
if not loaded_options.get("default_conversion"):
conversion_settings = None
abc_conversion_preset = loaded_options.get("abc_conversion_preset")
if abc_conversion_preset == "maya":
conversion_settings = unreal.AbcConversionSettings(
preset= unreal.AbcConversionPreset.MAYA)
else:
conversion_settings = unreal.AbcConversionSettings(
preset=unreal.AbcConversionPreset.CUSTOM,
flip_u=False, flip_v=False,
rotation=[0.0, 0.0, 0.0],
scale=[1.0, 1.0, 1.0])
options.conversion_settings = conversion_settings

task.options = options
Expand All @@ -60,12 +82,12 @@ def get_task(filename, asset_dir, asset_name, replace, default_conversion):

def import_and_containerize(
self, filepath, asset_dir, asset_name, container_name,
default_conversion=False
loaded_options
):
unreal.EditorAssetLibrary.make_directory(asset_dir)

task = self.get_task(
filepath, asset_dir, asset_name, False, default_conversion)
filepath, asset_dir, asset_name, False, loaded_options)

unreal.AssetToolsHelpers.get_asset_tools().import_asset_tasks([task])

Expand Down Expand Up @@ -125,9 +147,10 @@ def load(self, context, name, namespace, options):
else:
name_version = f"{name}_v{version:03d}"

default_conversion = False
if options.get("default_conversion"):
default_conversion = options.get("default_conversion")
loaded_options = {
"default_conversion": options.get("default_conversion", False),
"abc_conversion_preset": options.get("abc_conversion_preset", "maya")
}

tools = unreal.AssetToolsHelpers().get_asset_tools()
asset_dir, container_name = tools.create_unique_asset_name(
Expand All @@ -139,7 +162,7 @@ def load(self, context, name, namespace, options):
path = self.filepath_from_context(context)

self.import_and_containerize(path, asset_dir, asset_name,
container_name, default_conversion)
container_name, loaded_options)

product_type = context["product"]["productType"]
self.imprint(
Expand Down
53 changes: 37 additions & 16 deletions client/ayon_unreal/plugins/load/load_staticmesh_abc.py
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@
create_container,
imprint,
)
from ayon_core.lib import EnumDef
import unreal # noqa


Expand All @@ -26,8 +27,22 @@ class StaticMeshAlembicLoader(plugin.Loader):

root = AYON_ASSET_DIR

@classmethod
def get_options(cls, contexts):
return [
EnumDef(
"abc_conversion_preset",
label="Alembic Conversion Preset",
items={
"custom": "custom",
"maya": "maya"
},
default="maya"
)
]

@staticmethod
def get_task(filename, asset_dir, asset_name, replace, default_conversion):
def get_task(filename, asset_dir, asset_name, replace, loaded_options):
task = unreal.AssetImportTask()
options = unreal.AbcImportSettings()
sm_settings = unreal.AbcStaticMeshSettings()
Expand All @@ -46,12 +61,18 @@ def get_task(filename, asset_dir, asset_name, replace, default_conversion):

sm_settings.set_editor_property('merge_meshes', True)

if not default_conversion:
conversion_settings = unreal.AbcConversionSettings(
preset=unreal.AbcConversionPreset.CUSTOM,
flip_u=False, flip_v=False,
rotation=[0.0, 0.0, 0.0],
scale=[1.0, 1.0, 1.0])
if not loaded_options.get("default_conversion"):
conversion_settings = None
abc_conversion_preset = loaded_options.get("abc_conversion_preset")
if abc_conversion_preset == "maya":
conversion_settings = unreal.AbcConversionSettings(
preset= unreal.AbcConversionPreset.MAYA)
else:
conversion_settings = unreal.AbcConversionSettings(
preset=unreal.AbcConversionPreset.CUSTOM,
flip_u=False, flip_v=False,
rotation=[0.0, 0.0, 0.0],
scale=[1.0, 1.0, 1.0])
options.conversion_settings = conversion_settings

options.static_mesh_settings = sm_settings
Expand All @@ -61,12 +82,12 @@ def get_task(filename, asset_dir, asset_name, replace, default_conversion):

def import_and_containerize(
self, filepath, asset_dir, asset_name, container_name,
default_conversion=False
loaded_options
):
unreal.EditorAssetLibrary.make_directory(asset_dir)

task = self.get_task(
filepath, asset_dir, asset_name, False, default_conversion)
filepath, asset_dir, asset_name, False, loaded_options)

unreal.AssetToolsHelpers.get_asset_tools().import_asset_tasks([task])

Expand Down Expand Up @@ -116,7 +137,7 @@ def load(self, context, name, namespace, options):
"""
# Create directory for asset and Ayon container
folder_path = context["folder"]["path"]
folder_name = context["folder"]["path"]
folder_name = context["folder"]["name"]

suffix = "_CON"
asset_name = f"{folder_name}_{name}" if folder_name else f"{name}"
Expand All @@ -126,10 +147,10 @@ def load(self, context, name, namespace, options):
name_version = f"{name}_hero"
else:
name_version = f"{name}_v{version:03d}"

default_conversion = False
if options.get("default_conversion"):
default_conversion = options.get("default_conversion")
loaded_options = {
"default_conversion": options.get("default_conversion", False),
"abc_conversion_preset": options.get("abc_conversion_preset", "maya")
}

tools = unreal.AssetToolsHelpers().get_asset_tools()
asset_dir, container_name = tools.create_unique_asset_name(
Expand All @@ -141,7 +162,7 @@ def load(self, context, name, namespace, options):
path = self.filepath_from_context(context)

self.import_and_containerize(path, asset_dir, asset_name,
container_name, default_conversion)
container_name, loaded_options)

product_type = context["product"]["productType"]
self.imprint(
Expand All @@ -156,7 +177,7 @@ def load(self, context, name, namespace, options):
asset_content = unreal.EditorAssetLibrary.list_assets(
asset_dir, recursive=True, include_folder=False
)

unreal.log(asset_content)
for a in asset_content:
unreal.EditorAssetLibrary.save_asset(a)

Expand Down