Fix bug where maya rig behaves different when loaded due to display handle logic #27
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Changelog Description
maya.cmds.refresh
beforemaya.cmds.exactWorldBoundingBox
call to resolve issue with rig behaving different on loadAdditional info
For whatever reason the example rig failed to behave normally if we'd call
maya.cmds.exactWorldBoundingBox
directlyTesting notes:
This may need a particular "rig" file from Advanced Skeleton to test the actual issue being solved with this PR. However, the file provided for developing this PR was confidential.