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Version rollout (#12301)
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* Bump version and create initial changelog entry

* Update Brazilian_Portuguese.properties (#12297)

* Merge a branch (#12294)

Change 'compendium' to 'breviarium' (https://latin-dictionary.net/definition/6936/breviarium-breviari-i)

Co-authored-by: sls1005 <[email protected]>

* Update French.properties (#12291)

* Update Indonesian.properties (#12289)

I can only do small corrections and translation for now.

* Update Italian.properties (#12288)

* Update Portuguese.properties (#12287)

* Update German translation (#12286)

---------

Co-authored-by: yairm210 <[email protected]>
Co-authored-by: Vitor Gabriel <[email protected]>
Co-authored-by: sls1005 <[email protected]>
Co-authored-by: sls1005 <[email protected]>
Co-authored-by: Ouaz <[email protected]>
Co-authored-by: X2003 <[email protected]>
Co-authored-by: Giuseppe D'Addio <[email protected]>
Co-authored-by: murilozinkkkj <[email protected]>
Co-authored-by: mape6 <[email protected]>
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10 people authored Oct 15, 2024
1 parent 1159c29 commit a149335
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Original file line number Diff line number Diff line change
Expand Up @@ -987,8 +987,7 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = Um(a) ini
An enemy [unit] has attacked our [ourUnit] = Um(a) [unit] inimigo(a) atacou nosso(a) [ourUnit]
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Um(a) inimigo(a) [unit] ([amount] HP) atacou nosso(a) [ourUnit] ([amount2] HP)
Enemy city [cityName] has attacked our [ourUnit] = A cidade inimiga [cityName] atacou nosso(a) [ourUnit]
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = A cidade inimiga [cityName] atacou nosso(a) [ourUnit] ([amount2] HP)
An enemy [unit] has captured [cityName] = Um(a) [unit] inimigo(a) capturou [cityName]
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = Um(a) inimigo(a) [unit] ([amount] HP) capturou [cityName] ([amount2] HP)
An enemy [unit] has raided [cityName] = Um(a) [unit] inimigo(a) invadiu [cityName]
Expand Down Expand Up @@ -2535,8 +2534,7 @@ Can be used as permanent audiovisual mod = Pode ser usado como mod audiovisual p
Cannot be used as permanent audiovisual mod = Não pode ser usado como mod audiovisual permanente
Mod preselects map [comment] = Mod pré-seleciona mapa [comment]
if [modFilter] is enabled = se [modFilter] estiver ativado
# Requires translation!
if [modFilter] is not enabled =
if [modFilter] is not enabled = se [modFilter] não estiver habilitado
######### countable ###########
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4 changes: 2 additions & 2 deletions android/assets/jsons/translations/French.properties
Original file line number Diff line number Diff line change
Expand Up @@ -982,7 +982,7 @@ An enemy [unit] has attacked our [ourUnit] = [unit] ennemi(e) a attaqué notre [
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = [unit] ennemi(e) ([amount] PV) a attaqué notre [ourUnit] ([amount2] PV)
Enemy city [cityName] has attacked our [ourUnit] = Ville ennemie [cityName] a attaqué notre [ourUnit]
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = Ville ennemie [cityName] a attaqué notre [ourUnit] ([amount2] PV)
An enemy [unit] has captured [cityName] = [unit] ennemi(e) a conquis [cityName]
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = [unit] ennemi(e) ([amount] PV) a conquis [cityName] ([amount2] PV)
An enemy [unit] has raided [cityName] = [unit] ennemi(e) a mis à sac [cityName]
Expand Down Expand Up @@ -2530,7 +2530,7 @@ Cannot be used as permanent audiovisual mod = Ne peut pas être activé comme mo
Mod preselects map [comment] = Le mod utilise la carte [comment]
if [modFilter] is enabled = si [modFilter] est activé
# Requires translation!
if [modFilter] is not enabled =
if [modFilter] is not enabled = si [modFilter] n'est pas activé

######### countable ###########

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3 changes: 1 addition & 2 deletions android/assets/jsons/translations/German.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2529,8 +2529,7 @@ Can be used as permanent audiovisual mod = Kann als permanente audiovisuelle Mod
Cannot be used as permanent audiovisual mod = Kann nicht als permanente audiovisuelle Mod verwendet werden
Mod preselects map [comment] = Kartenvorauswahl der Mod [comment]
if [modFilter] is enabled = Wenn [modFilter] aktiviert ist
# Requires translation!
if [modFilter] is not enabled =
if [modFilter] is not enabled = Wenn [modFilter] nicht aktiviert ist
######### countable ###########
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40 changes: 20 additions & 20 deletions android/assets/jsons/translations/Indonesian.properties
Original file line number Diff line number Diff line change
Expand Up @@ -121,7 +121,7 @@ Leads to: = Membuka:
Enables: = Mengaktifkan:
Disables: = Menonaktifkan:
Current construction = Sedang dibuat saat ini
Current construction = Konstruksi saat ini
Construction queue = Antrean konstruksi
Pick a construction = Pilih konstruksi
Queue empty = Antrean kosong
Expand Down Expand Up @@ -982,7 +982,7 @@ An enemy [unit] has attacked our [ourUnit] = [unit] musuh telah menyerang [ourUn
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = [unit] musuh ([amount] HP) telah menyerang [ourUnit] kita ([amount2] HP)
Enemy city [cityName] has attacked our [ourUnit] = Kota musuh, [cityName], telah menyerang [ourUnit] kita
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = Kota musuh, [cityName], telah menyerang [ourUnit] kita ([amount2] HP)
An enemy [unit] has captured [cityName] = [unit] musuh telah menawan [cityName]
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = [unit] musuh ([amount] HP) telah menawan [cityName] ([amount2] HP)
An enemy [unit] has raided [cityName] = [unit] musuh telah menyerang [cityName]
Expand Down Expand Up @@ -1586,7 +1586,7 @@ Raze = Runtuhkan
Razing the city annexes it, and starts burning the city to the ground. = Pilihan ini akan mencaplok kota, kemudian kota akan diruntuhkan rata dengan tanah.
Razing the city puppets it, and starts burning the city to the ground. = Meratakan kota boneka itu, dan mulai membakar kota hingga rata dengan tanah.
The population will gradually dwindle until the city is destroyed. = Populasi akan berkurang sedikit demi sedikit hingga kota hancur.
Original capitals and holy cities cannot be razed. = Ibu kota asli dan kota suci tidak bisa diruntuhkan.
Original capitals and holy cities cannot be razed. = Ibu kota dan kota suci asli tidak bisa diruntuhkan.
Destroy = Hancurkan
Destroying the city instantly razes the city to the ground. = Menghancurkan kota langsung meratakan kota dengan tanah.
Keep it = Simpan
Expand Down Expand Up @@ -1970,7 +1970,7 @@ Gain a free [building] [cityFilter] = Mendapatkan [building] gratis [cityFilter]
# Countables

# Requires translation!
Remaining [civFilter] Civilizations =
Remaining [civFilter] Civilizations = [civFilter] Peradaban yang Tersisa:

# Unused Resources

Expand Down Expand Up @@ -2237,7 +2237,7 @@ Transfer Movement to [mapUnitFilter] = Memberikan Pergerakan kepada [mapUnitFilt
Can move immediately once bought = Dapat langsung bergerak setelah dibeli
May heal outside of friendly territory = Dapat menyembuhkan diri di luar wilayah bersahabat
All healing effects doubled = Semua efek penyembuhan digandakan
Heals [amount] damage if it kills a unit = Sembuh [amount] darah jika membunuh unit
Heals [amount] damage if it kills a unit = Menyembuhkan [amount] kerusakan jika membunuh unit
Can only heal by pillaging = Hanya dapat menyembuhkan diri dengan menjarah
Unit will heal every turn, even if it performs an action = Unit akan sembuh setiap giliran, bahkan jika melakukan suatu aksi
All adjacent units heal [amount] HP when healing = Semua unit bersebelahan mendapatkan [amount] HP saat penyembuhan
Expand Down Expand Up @@ -2299,7 +2299,7 @@ requires [amount] movement = memerlukan [amount] pergerakan
costs [stats] stats = memerlukan biaya [stats] statistik
costs [amount] [stockpiledResource] = memerlukan biaya [amount] [stockpiledResource]
# Requires translation!
removing the [promotion] promotion/status =
removing the [promotion] promotion/status = menghilangkan promosi/status [promotion]
once = sekali
[amount] times = [amount] kali
[amount] additional time(s) = tambahan [amount] kali
Expand Down Expand Up @@ -2347,7 +2347,7 @@ every [positiveAmount] turns = setiap [positiveAmount] giliran
before turn number [amount] = sebelum angka giliran [amount]
after turn number [amount] = sesudah angka giliran [amount]
# Requires translation!
for [civFilter] Civilizations =
for [civFilter] Civilizations = untuk [civFilter] Peradaban
when at war = saat sedang berperang
when not at war = saat tidak sedang berperang
during a Golden Age = selama Masa Kejayaan
Expand Down Expand Up @@ -2398,9 +2398,9 @@ in cities without a [buildingFilter] = untuk kota-kota tanpa [buildingFilter]
in cities with at least [amount] [populationFilter] = untuk kota-kota dengan setidaknya [amount] [populationFilter]
in cities with [amount] [populationFilter] = di kota dengan [amount] [populationFilter]
# Requires translation!
in cities with between [amount] and [amount2] [populationFilter] =
in cities with between [amount] and [amount2] [populationFilter] = di kota yang berada di antara [amount] dan [amount2] [populationFilter]
# Requires translation!
in cities with less than [amount] [populationFilter] =
in cities with less than [amount] [populationFilter] = di kota yang kurang dari [amount] [populationFilter]
with a garrison = dengan garnisun
for [mapUnitFilter] units = untuk unit [mapUnitFilter]
when [mapUnitFilter] = saat [mapUnitFilter]
Expand Down Expand Up @@ -2507,13 +2507,13 @@ upon expending a [mapUnitFilter] unit = saat menggunakan unit [mapUnitFilter]
upon being defeated = saat dikalahkan
upon being promoted = saat dipromosikan
# Requires translation!
upon gaining the [promotion] promotion =
upon gaining the [promotion] promotion = saat mendapatkan promosi [promotion]
# Requires translation!
upon losing the [promotion] promotion =
upon losing the [promotion] promotion = saat kehilangan promosi [promotion]
# Requires translation!
upon gaining the [promotion] status =
upon gaining the [promotion] status = saat mendapatkan status [promotion]
# Requires translation!
upon losing the [promotion] status =
upon losing the [promotion] status = saat kehilangan status [promotion]
upon losing at least [amount] HP in a single attack = saat kehilangan setidaknya [amount] HP dalam satu serangan
upon ending a turn in a [tileFilter] tile = saat mengakhiri giliran di ubin [tileFilter]
upon discovering a [tileFilter] tile = saat menemukan ubin [tileFilter]
Expand All @@ -2537,9 +2537,9 @@ Should only be used as permanent audiovisual mod = Hanya boleh digunakan sebagai
Can be used as permanent audiovisual mod = Bisa digunakan sebagai mod audiovisual permanen
Cannot be used as permanent audiovisual mod = Tidak bisa digunakan sebagai mod audiovisual permanen
Mod preselects map [comment] = Mod memilih peta sebelumnya [comment]
if [modFilter] is enabled = Jika [modFilter] dinyalakan
if [modFilter] is enabled = jika [modFilter] dinyalakan
# Requires translation!
if [modFilter] is not enabled =
if [modFilter] is not enabled = jika [modFilter] tidak dinyalakan
######### countable ###########
Expand Down Expand Up @@ -6764,7 +6764,7 @@ Introduction = Perkenalan
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Selamat datang di Unciv!\nKarena permainan ini cukup rumit, ada beberapa tugas sederhana untuk membuatmu lebih terbiasa dengan permainan ini.\nTugas ini opsional, dan kalian boleh mengeksplorasi permainan ini sendiri!
# Requires translation!
Welcome to Unciv! =
Welcome to Unciv! = Selamat di Unciv!
# Requires translation!
Because this is a complex game, there are some tutorials to help familiarize you with it. These can be disbaled in the Options -> Display menu, but please hang on if you're new here! =
# Requires translation!
Expand Down Expand Up @@ -7111,9 +7111,9 @@ Letters can select categories, and when there are multiple categories matching t
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Tombol panah juga memungkinkan navigasi - kiri/kanan untuk kategori, atas/bawah untuk entri.
# Requires translation!
UI Tips =
UI Tips = Tips UI
# Requires translation!
World screen =
World screen = Layar Dunia
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Expand All @@ -7135,7 +7135,7 @@ On the World screen, select an unit that can be upgraded, then right-click or lo
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
City screen = Layar kota
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Expand Down Expand Up @@ -7182,7 +7182,7 @@ External links support right-click or long press to copy the link to the clipboa
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
Differences from Civilization V = Perbedaan dari Civilization V
# Requires translation!
Production Focus\nIn Civilization V, the Food yield in a city is calculated first, then population grows by consuming stored food (growth), then production is calculated, and so on one by one the other stats are calculated. Thus, citizens can produce yields in the same turn as they are born. The city focus is set to Production to assign the newborn citizen to a hill so they'll contribute Production, and then manually reassigned to a growth tile on the next turn. Alternatively, you can set city focus to Gold (e.g. with Cerro de Potosi), Faith (e.g. with Mount Sinai) or whatever gains the most yields. In Unciv, citizens only start producing yields on the next turn, so you can ignore this whole concept =
# Requires translation!
Expand Down
3 changes: 1 addition & 2 deletions android/assets/jsons/translations/Italian.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2535,8 +2535,7 @@ Can be used as permanent audiovisual mod = Usabile come mod audiovisuale permane
Cannot be used as permanent audiovisual mod = Non usabile come mod audiovisuale permanente
Mod preselects map [comment] = La mod preseleziona la mappa [comment]
if [modFilter] is enabled = se hai attivato [modFilter]
# Requires translation!
if [modFilter] is not enabled =
if [modFilter] is not enabled = se non hai attivato [modFilter]
######### countable ###########
Expand Down
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