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store/units: Have the units movement rely 100% on the server #83

store/units: Have the units movement rely 100% on the server

store/units: Have the units movement rely 100% on the server #83

Triggered via push January 16, 2024 00:57
Status Failure
Total duration 1m 2s
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go.yml

on: push
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10 errors
build: integration/main_test.go#L50
not enough arguments in call to server.NewUsersStore
build: store/map_test.go#L38
undefined: action.NewPlayerReady
build: store/map_test.go#L39
undefined: action.NewPlayerReady
build: store/map_test.go#L40
undefined: action.NewPlayerReady
build: store/map_test.go#L41
too many arguments in call to action.NewStartGame
build: store/reduce_test.go#L386
undefined: action.NewPlayerReady
build: store/reduce_test.go#L387
p.Ready undefined (type store.Player has no field or method Ready)
build: store/reduce_test.go#L450
too many arguments in call to action.NewRemovePlayer
build: store/reduce_test.go#L464
undefined: action.NewPlayerReady
build: store/reduce_test.go#L465
undefined: action.NewPlayerReady