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53450812 - Sonic Unleashed #300
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On latest master, the buttons on the GUI that pops up do work now, but it doesn't get past the press start screen sadly. |
DX12 seems to work most of the time. On AMD cards, however, Sonic's model explodes, making the game almost unplayable: https://www.youtube.com/watch?v=-xD9BvmbgbA This happens to certain other models on a much smaller scale. The issue also happens on Nvidia cards, but the only example I know about offhand is the seagull model from Windmill Isle. Also, the lighting is too dark, and the game is prone to crashing (this is amplified when the quickstep is used). |
Current status is playable on NVIDIA cards. This is with the DX12 patch. No modifications are necessary though the 60fps one works well on higher end cards. |
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That's because you need a save file, it gets stuck when trying to create a new save file so you need one already made to go in-game. |
That's because of the gpu, i have a gtx 1070 and i could play through most stages with a stable fps with none of those "Lines" There are some vertex explosions, but most stages don't have any |
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@RonDaBlue Because Xenia game 'Saves' now restored to 'My Documents' folder (Your Windows profile), and not Xenia folder! Just move all saves from 'content' folder to new place |
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@Parovozik That's not what I asked. Anyway I figured it out, adding portable.txt to the emulator directory changes it back to how it was. |
With the most recent build of Xenia d3d12 is lags a lot compared to the last one. Maybe 1-5 fps compared to 15-20 |
Something strange that I've noticed throughout playing this title across the past couple months of builds, is that sometimes the game will "crash" maybe not crash but the screen will go black except for the HUD elements and the timer will slow to a crawl. If you're fast enough you can pause and quit the level without it crashing, which causes icons on the world map to display incorrectly. Though the Jungle Joyride Day Act 1 stage causes a full crash just a couple seconds into the stage. I don't have any screenshots or videos to show this as I'm not at my personal computer at the moment. But besides vertex explosions and some levels crashing, this game is certainly playable. |
Everything about unleashed on xenia canary works great, only issue is that the game crashes very frequently when its on the directx12 option. And as for vulkan, the game doesn't crash at all, however things don't appear (e.g. life's, records, medals etc). The question is, why does it keep crashing, and more importantly is it fixable within modding capabilities? We have already fixed a few bugs and glitches, but all we need to do is fix the crashing for directx12, and everything should work properly. Now while I have tested what makes unleashed crash I have noticed a few things, sudden actions or movements cause the game to crash on directx12, this can be moving, breaking things (etc). I have stood still in the hub world for 10 mins and over on directx12 and nothing has happened, yet the moment I move and break an object, the game crashes saying something is wrong with the graphics card. (don't take everything I'm saying into account for every build of pc, because I'm not) But, I wish somebody had the answer to these questions, because I would love to play this game again. |
Generally Vulkan would be my go to Though it didn't fix sonic generations something about it has a issue with the cache |
Also an '05 Tails fan :'] But on topic, the graphics card always seems to be lost during gameplay in Unleashed at random times, and Vulkan isn't actually more stable, I'd say its visual discrepancies make it worse than DX12 at this point in time. |
Using a fork present in the replies of this issue, the game has been 100% playable on Steam Deck with Vulkan. I've clocked in at least 10 hours on top of my first playthrough, and have only had two crashes. The missing objects are still an issue though. Surprisingly, Direct3D 12 now boots under VKD3D, but it runs absolutely horribly. Less than half of the Vulkan performance. I don't think this is really down to Xenia though, moreso a problem with VKD3D. |
So, I decided to use your build there, and so far I've not had any crashes, but I do have the occasional light explosion. This is D3D12 though. I'll try Vulkan. EDIT: It crashed, so I'll try Vulkan out of curiousity. |
does anyone know how to fix the random game freezes in EggmanLand? xenia_canary.exe 2024.02.14 |
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Using Vulkan with the following settings seems to get me past the initial stage without any graphical glitches incase anyone needs it: set clear_memory_page_state to true rather than false Discovered this to fix the graphical issue when I experimented with clearing the GPU cache at that point. Vulkan was used as the video API |
Issue on AMD without being able to support FSI and being forced into FBO. i5-9400F, RX 5500 XT, 16 GB RAM, HDD install. Werehog related effects are invisible, enemy attacks are invisible (mainly from bosses, i.e. Egg Beetle's bombs being invisible) and explosions everywhere, sometimes not being able to be fixed by using F5. Also, blurry cutscenes and hub worlds everywhere. |
Turn off 1280x720 to fix the crazy boost. Also make sure to type fsi and not FSI. |
https://youtu.be/v75bPZWyhKk?si=_CPaU4_vzncFZDqG Not working. I did make sure to put fsi instead of FSI, and turning off 720 patch does nothing. Here's the video to prove it |
Make sure you have the patches folder in the correct location because you Xenia should say (patches applied) |
It's in canary's root folder. It's right beside the .exe actually. And if it didn't apply the parches in the first place, it wouldn't have applied the 720 patch in the first place and thus the turbo shouldn't have been broken. |
I tried using that fork you linked along with Edit: Turns out I was dumb and didn't change the renderer from direct3D12 ton Vulkan, after doing that in the canary config, it was able to work. |
Tested on the new Xenia Canary xenia-canary/xenia-canary@feb88ee using D3D12 ROV EDIT: Attempting to upscale to 1080p via config now that the D3D12 rendering appears to be functioning (at least in my case) does nothing other than upscale the UI and font. It appears the environment and models are still rendering at an internal resolution of 720p. I haven't noticed it breaking textures yet,
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Can confirm on my end that D3D12 is functioning. I was able to do a day stage and a night stage in Apotos with a quick stop to its hub world between stages with no crashes. |
I'm playing it right now and other than some what I'm assuming shader cache stutters it's running fairly well at the default 880x720 30fps. EDIT: The stutters might have been because I was downloading something onto my harddrive at a very high speed. I'll try again without downloading anything, but I was playing a stage and it ran pretty A-OK. I'm gonna try it at 1280x720, 60FPS, and 2x upscale. EDIT TWO: I tried it with store_shaders = false on Adabat and got flashbanged. |
880x720, 2x resolution, the exact settings posted, |
However, with no upscaling it works pretty well outside of complete stops to the game (i'm assuming something to do with shaders). |
Huh, that's perplexing. 720p, 2x upscale and uncapped framerate. Same config. Not sure what's going on there. EDIT: It looks like ocean levels does break upscaling, as instead of a black screen, I got a pure white screen. 2024-08-11.08-08-22.mp4 |
Damn shame. Lemme test out something like Arid Sands and see if upscaling isn't affecting the visuals. EDIT: Just ran through Arid Sands with 3x upscaling 880x720, 60fps, worked damn well. Adabat is likely broken. Apotos doesn't seem to pose any issue though. I'll check Holaska. EDIT TWO: Empire City is also somewhat broken. |
I haven't paid much attention to the fur, but I have noticed that in cutscenes using D3D12, half the time the camera changes shots, the screen turns black and fades in like it's the beginning of a cutscene. |
any progress on fixing crashes in directx12? I'm new but I'm interested in helping |
Xenia Canary issue: xenia-canary#130 |
Marketplace
Tested on EmuCR-Xenia-20151207 (xenia-project/xenia@4eff2d8?)
Issues:
So after the save screen buttons stop responding, the demo works fine with issues as seen in this video.
Video:
https://www.youtube.com/watch?v=UXRgRHonKqA
Screenshot(s):
Log:
http://www.mediafire.com/download/d37s6w9ww6ssix5/xenia.log
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