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@whisky-actual whisky-actual released this 24 Dec 20:34
· 4 commits to Master since this release

v1.8.0-Beta - 24 December 2021

Contributing Developers

Breadmaker91, Currenthill, FatSpacePanda, FrM|Shaft, Glaucus, Gripen Viking, Kreazle, MangoTango, Roughmaster, Whisky Actual

Past Developers

Double Tap, Vinedog, Wolfthrower

Liveries

313_Paegas, 59th_Jack, Isak Khysing, Megalax

Admins

Cortexus, Ulv

Testers

CJordense, Cortexus, DJTaz1975, Norman, Simba11

Special Thanks

Bimbac, Fox, Fox2 Productions, Freebird, Gonzalodesanta, Grinnelli, Growling Sidewinder, Krieger, Lanky, Luiz Renault, Neon, PORS, Jerec, Ulvar40, VSN Team (Cdpkobra and Razor+)

Added

  • [Cockpit] Added "AAR", Air to air refuelling page to left display
  • [Cockpit] Added "DEF", Defensive page to left display
  • [Cockpit] Added "LDP", Laser designator pod page to left display. LDP is only visible from this page.
  • [Cockpit] Added "out-of-range" velocity vector with a readout for AOA in place of the normal circle
  • [Cockpit] Added "X-axis symbol" (attitude indicator) to hud. Replaces the Rotation symbol when retracting the gear (Phase = Combat)
  • [Cockpit] Added AAR probe switch and cover with a mouse click and joystick/keybindings
  • [Cockpit] Added actual collimation to Hud elements. No more crossed eyes in VR
  • [Cockpit] Added actual Gripen sound for opening and closing the canopy
  • [Cockpit] Added actual Gripen sound for a start, run and shutdown of APU
  • [Cockpit] Added additional fuel indications, CONTENTS and TO FILL, to AAR page. Litres, KG, pounds and %
  • [Cockpit] Added Adi to "M", monitor page on lower area on LD. Shows attitude, not flight path
  • [Cockpit] Added Aiming circle for AG "LNGT" Wvr hud mode.
  • [Cockpit] Added Aiming circles for IR missiles in VS, BORE and LNGT modes
  • [Cockpit] Added Alfa readout to EMGY page
  • [Cockpit] Added alfa readout to monitor page
  • [Cockpit] Added alfa, G and throttle indicators to PDD page
  • [Cockpit] Added altitude calculation for when radar altitude is selected but unavailable to mfds
  • [Cockpit] Added altitude readout when in A2G mode
  • [Cockpit] Added Altitude scale to hud. -50 to 81000 feet. Barometric or radar altitude is selected on LD
  • [Cockpit] Added APU lights for startup and running modes
  • [Cockpit] Added automatic APU shutdown and startup after take-off and touch down
  • [Cockpit] Added automatic dimming of hud at spawn
  • [Cockpit] Added automatic LA override to the Trigger Safe for ease of use in the A/G
  • [Cockpit] Added autothrottle indicator with AoA 12 or 14 modes in the HUD.
  • [Cockpit] Added barometric altitude scale to EMGY page
  • [Cockpit] Added barometric altitude to monitor page
  • [Cockpit] Added Base, normals and roughness to the left panel
  • [Cockpit] Added Base, normals and roughness to the right panel
  • [Cockpit] Added basic startup procedure which includes fuel, APU, main power, throttle stop and start switch
  • [Cockpit] Added Bearing readout to CD
  • [Cockpit] Added Brightness control to the Emergency page, horizon line, FLOW/NO FLOW-indications and LDP page elements
  • [Cockpit] Added Cabin pressure indication. 1000's feet
  • [Cockpit] Added canopy jettison switch and action
  • [Cockpit] Added canopy warning light
  • [Cockpit] Added Chaff and flare counter on DEF page
  • [Cockpit] Added Clickability for EWS on CD for jamming toggle
  • [Cockpit] Added Clickability on CD for LDG to toggle landing mode
  • [Cockpit] Added Clickability to CD EMGY page
  • [Cockpit] Added Clickability to LD EMGY page
  • [Cockpit] Added clickable canopy lever
  • [Cockpit] Added clickable knob for floodlights
  • [Cockpit] Added clickable landing gear lever
  • [Cockpit] Added clickable master caution button
  • [Cockpit] Added clickable switch and cover for drop tanks jettison
  • [Cockpit] Added clickable switch and cover for fuel pump
  • [Cockpit] Added clickable switch and cover for weapon jettison
  • [Cockpit] Added clickable switch for APU
  • [Cockpit] Added clickable switch for covert and normal lights
  • [Cockpit] Added clickable switch for engine start
  • [Cockpit] Added clickable switch for flashing anti-collision lights
  • [Cockpit] Added clickable switch for flashing or steady formation lights
  • [Cockpit] Added clickable switch for formation lights with four brightness levels
  • [Cockpit] Added clickable switch for the main power
  • [Cockpit] Added clickable switch for master arm
  • [Cockpit] Added clickable switch for navigation lights with dim and bright
  • [Cockpit] Added clickable switch for parking brake
  • [Cockpit] Added clickable switch for seat height adjustment
  • [Cockpit] Added clickable switch for taxi and landing lights
  • [Cockpit] Added clickable switch for throttle stop
  • [Cockpit] Added Color change to darkest red to function that dims the fc3 hud
  • [Cockpit] Added Coordinates readout on CD, in Degrees Decimal Minutes
  • [Cockpit] Added countermeasure dispense in accordance with selected MFD settings. From DEF-page, select CHAF > ON = Keybind dispenses chaff. Combine with FLAR to dispense both kinds of countermeasure or toggle only FLAR to dispense flares.
  • [Cockpit] Added Decorative distance-scale on CD
  • [Cockpit] Added digital 24h clock to LD and CD
  • [Cockpit] Added dots and lines along horizon line indicating 1 and 5 degrees. Scaled to FOV
  • [Cockpit] Added DTU insert/remove with clickability and bindings
  • [Cockpit] Added ejection seat arm/disarm lever with clickability and animation
  • [Cockpit] Added ejection seat handle clickability (with mouse pull) and animation
  • [Cockpit] Added emergency jettison cover and switch that will clear the aircraft when in MASS STBY or LIVE mode
  • [Cockpit] Added EMGY page to CD. Same as LD but separate functionality
  • [Cockpit] Added External tank fuel readout to STOR indication
  • [Cockpit] Added flight crew checklists to the kneeboard
  • [Cockpit] Added flow indication when in "REF" mode on AAR page. (Green) "Flow" appears when fuel load is getting larger. (Orange-red) "NO flow" appears otherwise
  • [Cockpit] Added fuel readout to monitor page
  • [Cockpit] Added function to automatically cycle upper and lower area at liftoff and touch down.
  • [Cockpit] Added function to hide heading and altitude scale while in A2G mode
  • [Cockpit] Added function to hide RWR when changing to EMGY page on CD
  • [Cockpit] Added function to make CD gray to help with readability of RWR (A/A Gripen)
  • [Cockpit] Added function to show fc3 hud when pressing the "Cannon Mode" keybind. (Not in A2G mode, where fc3 is selected by default)
  • [Cockpit] Added functionality to change lower area independently from the upper area, G, (M (wip)) , and E
  • [Cockpit] Added functionality to change upper area independently from lower area, GEN, DEF, AAR and LDP
  • [Cockpit] Added glide slope indication at -2.86 degrees when Landing mode = 1
  • [Cockpit] Added ground collision warning to Hud. Flashing symbol means you need to add more back-stick
  • [Cockpit] Added Ground collision warning when a collision is calculated to happen within 5 seconds. With 7 meters margin
  • [Cockpit] Added heading tape to hud
  • [Cockpit] Added heading to ADIball
  • [Cockpit] Added Horizon line and ground collision warning to LD. Horizon line appears when a collision is expected and not like on CD, < 3000 feet
  • [Cockpit] Added Horizon line to Hud
  • [Cockpit] Added Horizon line. Appears when Radar altitude < 3000 feet. (if Ralt is unavailable it uses barometric altitude)(when pitch andor roll > 35 degrees)
  • [Cockpit] Added Hud brightness control with a knob on the left side of UCP
  • [Cockpit] Added HUDs to the main power circuit. No power = no hud
  • [Cockpit] Added Indication for altitude hold
  • [Cockpit] Added indication for loaded stores. Updated at mission start and "rearming complete". Not selectable.
  • [Cockpit] Added indication for pitch angle on each pitch line, repeated every 20 degrees along the heading axis
  • [Cockpit] Added indication for True or Magnetic heading on the hud
  • [Cockpit] Added KEPD 350 to store indication
  • [Cockpit] Added Keybinds and clickable connectors for Center Display
  • [Cockpit] Added keyboard and joystick bindings for lights, master arm, weapon release and canopy lever
  • [Cockpit] Added Mach readout to CD
  • [Cockpit] Added Mach readout to monitor page
  • [Cockpit] Added magnetic heading tape to EMGY page
  • [Cockpit] Added magnetic heading to monitor page
  • [Cockpit] Added MASS wheelset to STBY or LIVE and weight on nose wheel = 0 as a requirement for countermeasure dispense
  • [Cockpit] Added master caution lights
  • [Cockpit] Added MFD Brightness-control
  • [Cockpit] Added MFDs to the main power circuit. No power = no mfds
  • [Cockpit] Added missing cockpit pilot textures
  • [Cockpit] Added missing seat normal and roughness
  • [Cockpit] Added movement to altimeter on EMGY and Monitor pages, -500 to 80k feet
  • [Cockpit] Added nadir symbol at -90 degrees pitch
  • [Cockpit] Added new basic roughmet for "interior frame"
  • [Cockpit] Added new canopy textures
  • [Cockpit] Added new countermeasure dispense keybind
  • [Cockpit] Added new engine page
  • [Cockpit] Added new font to MFD screen.
  • [Cockpit] Added new mirror texture
  • [Cockpit] Added a new page to Left mfd (PDD page). WIP
  • [Cockpit] Added new RM, NM and DIFF for all the "TEXT" textures Fixed labels on top right panel
  • [Cockpit] Added normal map for left map holder
  • [Cockpit] Added numerical readout to RPM and Temp gauges
  • [Cockpit] Added on-screen button labels to EMGY page
  • [Cockpit] Added On-screen softkey labels on CD
  • [Cockpit] Added option to hide the future to come pilot
  • [Cockpit] Added Oxygen indication. On-Board Oxygen Generation System keeps it full at all times
  • [Cockpit] Added Pedal textures (floor)
  • [Cockpit] Added Pitch lines/circles to hud
  • [Cockpit] Added print message of hud mode to ease bug finding
  • [Cockpit] Added Radar altitude indication to hud. "77". Disappears when Ralt is unavailable and Barometric - the terrain is used
  • [Cockpit] Added Readout "XTD" for Terrain altitude
  • [Cockpit] Added readouts in the HUD, alfa, G, airspeed (ground speed below 50 kts) and Mach
  • [Cockpit] Added Rotation symbol on hud. When the vertical line is level with the horizontal line you can rotate. A flashing vertical line indicates overspeed
  • [Cockpit] Added roughness for "cockpit_black"
  • [Cockpit] Added roughness for "cockpit_frame_aux"
  • [Cockpit] Added roughness for canopy_frame
  • [Cockpit] Added roughness for glare shield
  • [Cockpit] Added roughness for stick
  • [Cockpit] Added roughness for text_30
  • [Cockpit] Added roughness for text_7
  • [Cockpit] Added roughness for throttle
  • [Cockpit] Added roughness for ucp buttons
  • [Cockpit] Added RPM to monitor page
  • [Cockpit] Added rudder pedal animation
  • [Cockpit] Added seat ejection keyboard/joystick bindings and prereq to arm seat
  • [Cockpit] Added simulation of cabin pressure. Open canopy = no pressurization
  • [Cockpit] Added Softkey clickablility
  • [Cockpit] Added Softkey key binds
  • [Cockpit] Added sound for main power
  • [Cockpit] Added Spear3 and SpearEW to store indication
  • [Cockpit] Added Speed error to velocity vector while in PAL
  • [Cockpit] Added Speed scale to EMGY page
  • [Cockpit] Added speedometer to monitor page
  • [Cockpit] Added Temperature to monitor page
  • [Cockpit] Added Terrain elevation to hud when above 1000 feet. (box below altitude scale)
  • [Cockpit] Added Text next to each soft key to indicate its functionality per page. (Softkey = MFD button)
  • [Cockpit] Added throttle stop/idle with animation and functionality
  • [Cockpit] Added tracking of Fc3 Hud modes to enable changes to the hud depending on the current mode, where needed
  • [Cockpit] Added trigger safe with clickability, bindings and functionality
  • [Cockpit] Added Two vertical lines spanning from 0 to +5 degrees. When Landing mode = 0. Supposed to help with climb angle at takeoff
  • [Cockpit] Added UCP COM1 button to trigger the Comms menu
  • [Cockpit] Added UCP COM2 button to trigger the Rearm and refuel menu
  • [Cockpit] Added Velicity scale, markings every 100 knots
  • [Cockpit] Added Velocity vector to Hud. X and Y-axis
  • [Cockpit] Added Vertical speed indicator to EMGY page
  • [Configuration] Added keyboard and joystick binding for landing mode
  • [Configuration] Added Navigation.lua
  • [Configuration] Added unique IDs per weapon
  • [Configuration] Added stores.lua and moved Stores handling from Weapons.lua to it
  • [Documentation] Added flight crew checklists
  • [Documentation] Added SPEAR-3 to loadout documentation and kneeboard A/G page
  • [Documentation] Added SPEAR-EW to loadout documentation and kneeboard A/G page
  • [Exterior] Added a new fly by wire system for pitch, roll and yaw
  • [Exterior] Added covert and normal lights
  • [Exterior] Added damage model with bullet holes
  • [Exterior] Added elevon down-animation when in Powered approach mode
  • [Exterior] Added Elevons automatic downward positioning at engine shutdown
  • [Exterior] Added flashing anti-collision lights
  • [Exterior] Added formation lights with flashing and brightness settings
  • [Exterior] Added HUD illumination on the exterior model
  • [Exterior] Added interior floodlights and MFD screen glow in the exterior model actuated by cockpit floodlight knob and MFD brightness
  • [Exterior] Added lift dump drag actuated by brake force for a realistic landing distance
  • [Exterior] Added Mat1, Mat2 and Mat1_RM Mat2_B for the new Template
  • [Exterior] Added navigation lights with the dim and bright setting
  • [Exterior] Added net animations for engine nozzle and gear bay doors
  • [Exterior] Added new Gripen joystick axes for pitch, roll and rudder
  • [Exterior] Added new textures for the hud
  • [Exterior] Added Overspeed tire repair when refuel and/or rearm is done
  • [Exterior] Added tire damage when exceeding 260 kts
  • [External] Added Elevon-down movement after AOA
  • [External] Added Hungarian liveries
  • [External] Added JAS39-Clean livery
  • [External] Added new Bare Metal 25
  • [External] Added new LUA for Bare Metal 25
  • [External] Added new SwAF Digicam and USAF-805 liveries
  • [Flight model] Added autothrottle landing modes with angle of attack targets of 12 or 14 degrees, with AT12 and AT14 HUD indications. Added joystick and keybind for toggling between the two modes. Autothrottle landing modes can be engaged in Lift Off (LO) and Powered Approach and Landing (PAL) mode and will automatically disengage at TouchDown (TD). Manual throttle movement will result in override and the autothrottle will disengage.
  • [Flight model] Added autothrottle with HUD indication. The minimum engagement speed is 175 kts. Joystick and keybind to toggle engagement are added. Manual throttle movement will result in override and the autothrottle will disengage.
  • [Flight model] Added Keybind to enable keyboard flight control. This disables hostas control!!! If you own a hotas you will not need this keybinding
  • [Flight model] Added new Gripen Throttle Axis. Don't forget to bind it!
  • [Flight model] Added pitch down coupled to braking force in lift dump
  • [Weapons] Added basic air to ground mode to JAS 39 Gripen A/A version
  • [Weapons] Added SPEAR-3 and SPEAR-EW launcher with 3D model and roughness textures
  • [Weapons] Added SPEAR-3 anti-radiation missile with 3D model and roughness textures
  • [Weapons] Added SPEAR-EW anti-radiation decoy with 3D model and roughness textures
  • [Weapons] Added Taurus KEPD 350 air-launched cruise missile with 3D model, roughness textures and configuration
  • [Weapons] Added unguided air to ground weapons to JAS 39 Gripen A/A version

Changed

  • [Cockpit] Changed "AA/AG_buttons" labels (Right-hand side of right mfd)
  • [Cockpit] Changed "AP_buttons" labels (Left-hand side of Left mfd)
  • [Cockpit] Changed "GEN", General page on left display
  • [Cockpit] Changed ADI textures on the Emergency page
  • [Cockpit] Changed Adi-ball textures
  • [Cockpit] Changed altitude calculation for when radar altitude is selected but unavailable. related to fix in 1.7.36
  • [Cockpit] Changed animation arg value for tank jettison and LD soft key 1 to fix them going too far when clicked
  • [Cockpit] Changed attitude indicator texture on EMGY page
  • [Cockpit] Changed Blending mode for hud elements to increase readability and closer match the colour of fc3 hud
  • [Cockpit] Changed brightness control. Separated Center display from Left
  • [Cockpit] Changed Calculation for ground collision warning to include terrain and give the warning sooner the faster you are going
  • [Cockpit] Changed canopy open and close speed in accordance with the actual Gripen
  • [Cockpit] Changed cockpit texture files to DDS
  • [Cockpit] Changed cockpit textures to fix some label inaccuracies
  • [Cockpit] Changed colour of the landing gear handle
  • [Cockpit] Changed colour of the "wings" on the store indication on the left display. To a darker gray
  • [Cockpit] Changed default display brightness at 6 and 7 am
  • [Cockpit] Changed default head position
  • [Cockpit] Changed default hud modes. Hud modes default setting (first keypress): NAV: Gripen, BVR: Gripen, VS: Gripen, BORE: Gripen, LNGT: Gripen, A2G: FC3
  • [Cockpit] Changed default pages on LD when air spawning
  • [Cockpit] Changed default settings for MASS, lights and APU depending on hot, cold or air spawn
  • [Cockpit] Changed engine temperature per RPM to closer match real-life Gripen
  • [Cockpit] Changed file format to DDS for all the textures
  • [Cockpit] Changed Fuel readout on EMGY page to appear more like the real Gripen
  • [Cockpit] Changed initial brightness of displays and hud. Tested in summertime and wintertime and then averaged.
  • [Cockpit] Changed initial display brightness depending on mission start time. (Only tested on Caucasus summertime)
  • [Cockpit] Changed Initial throttle position to fix an issue with some hardware configurations where the plane would spawn with 50% throttle
  • [Cockpit] Changed kneeboard pages for A/A and A/G weapons
  • [Cockpit] Changed Landing mode indication in HUD. from "LDG" to "L"
  • [Cockpit] Changed Landing mode toggle clickable button from "LDG" on CD to "L" on UCP
  • [Cockpit] Changed Left panel texture to one with updated labels
  • [Cockpit] Changed Mach readout in hud. Removed the 0 when below Mach 1
  • [Cockpit] Changed Mach readout on LD:Upper: Gen page, LD:Lower:G page, LD:Lower:Monitor page, LD:Emgy page, CD:Emgy page, CD: Lower area
  • [Cockpit] Changed mfd horizon line velocity vector behaviour
  • [Cockpit] Changed placement of A2G mode hud altimeter
  • [Cockpit] Changed placement of Landing mode indication in HUD.
  • [Cockpit] Changed placement of RPM and temp dials on LD
  • [Cockpit] Changed placement of Trim switch dots to align with normal maps and roughness
  • [Cockpit] Changed radar altitude calculations to display barometric - terrain altitude when pitch and/or roll angles are too great
  • [Cockpit] Changed Resolution, Alpha channel and mipmaps settings for pitch circles. Makes them less jagged
  • [Cockpit] Changed Right panel texture to one with updated labels
  • [Cockpit] Changed rotation symbol behaviour. The rotation symbol now works like a velocity vector instead of an attitude marker
  • [Cockpit] Changed Rpm and temperature readouts on "E", engine page.
  • [Cockpit] Changed selective weapon and tank jettison to only be active when in MASS LIVE mode
  • [Cockpit] Changed size and placement of A/A RWR and Radar
  • [Cockpit] Changed Size and shape of the mask Hud elements are rendered inside of
  • [Cockpit] Changed Tan background colour to work better with default brightness settings
  • [Cockpit] Changed texture for pitch lines at the negative pitch
  • [Cockpit] Changed the APU sound to running instead of startup for hot start modes
  • [Cockpit] Changed the APU to enter a wait-state after TO (green light with no APU sound) and resume running state after TD (green light with APU sound)
  • [Cockpit] Changed the canopy open/close sound to be lower
  • [Cockpit] Changed the design and texture of the throttle stop latch
  • [Cockpit] Changed the fuel switch orientation and added fuel cover activation of the switch
  • [Cockpit] Changed the joystick texture
  • [Cockpit] Changed the main power electronic sound to be lower
  • [Cockpit] Changed the RPM and TGT in the checklists on the kneeboard
  • [Cockpit] Changed the throttle texture
  • [Cockpit] Changed to more consistent use of buttons and switch sounds in the cockpit
  • [Cockpit] Changed to a single Trigger fire mechanism and removed Weapon release on both A/A and A/G like the actual Gripen
  • [Cockpit] Changed to a smoother throttle animation for AT12/14 mode
  • [Cockpit] Changed to upgraded textures for the left panel
  • [Cockpit] Changed UCP button label font
  • [Cockpit] Changed UCP button labels
  • [Cockpit] Changed unwrap of the front windshield
  • [Cockpit] Changed unwrap of the main canopy
  • [Cockpit] Changed saturated MFD colours. Background and ADI ball
  • [Configuration] Changed display names to JAS 39 Gripen, JAS 39 Gripen A/A and JAS 39 Gripen A/G
  • [Configuration] Changed Engine lua using rpm = 70 to use rpm = 60 instead
  • [Configuration] Changed External fuel tank capacity to get 151% fuel readout with one 1100L tank.
  • [Configuration] Changed full internal tank fuel readout to 113%
  • [Configuration] Changed Idle rpm from 70 to 60%
  • [Configuration] Changed MFD Mach-readout < M 0.10. Now reads 0.
  • [Configuration] Changed new 60 rpm idle to 60.05 for DCS to round up to 60 rpm
  • [Configuration] Changed Op_phases lua using rpm = 70 to use rpm = 60 instead
  • [Configuration] Changed pylons to not be removable and to default with no launchers on a clean aircraft
  • [Configuration] Changed texture folder from RSAF to SwAF
  • [Configuration] Changed the default payloads per task and included the new weapons
  • [Configuration] Changed the Inputs to cycle the MFDs using CTRL 1, 2 and 3
  • [Configuration] Changed the systems devices foundation and structure to implement operational phases and automation
  • [Configuration] Changed update frequency of hud device calculations. Increases responsiveness of hud
  • [Configuration] Changed name of Electronic_Display_System.lua to Displays.lua
  • [Documentation] Changed cold start procedure overview picture
  • [Documentation] Changed the APU usage instructions in-flight crew checklists
  • [Documentation] Changed the cockpit background picture for the basic startup procedure quick reference guide
  • [Documentation] Changed the RPM and TGT in the PDF checklists in the documentation folder
  • [Exterior] Changed Airbrakes to automatically extend airbrake when AoA > 26 and retract when AoA < 26
  • [Exterior] Changed bump map for MAT1, MAT2, MAT3 following new template (1.8)
  • [Exterior] Changed Canard deflection angle when standing on the brakes (with Landing mode enabled). 41 to 26 degrees
  • [Exterior] Changed Canards behaviour when pitching/turning and improved Powered-approach-and-landing
  • [Exterior] Changed diff for MAT1, MAT2, MAT3 following new template (1.8)
  • [Exterior] Changed elevon script to keep outer elevons neutral in lift dump
  • [Exterior] Changed Elevons and rudders animation of flight surfaces when pitching and rolling according to real life Gripen
  • [Exterior] Changed exterior model UV maps to enable updated exterior textures for mat1, mat2 and mat3
  • [Exterior] Changed front cockpit glass from rounded to flat profile according to real-life Gripen
  • [Exterior] Changed Gear extend/retract speed according to real-life Gripen
  • [Exterior] Changed Gear minimum speed to extend/retract to 330 kts, hit the button above 330 and the gear will come out when kias < 330
  • [Exterior] Changed geometry and added green tint to the exterior model HUD glass
  • [Exterior] Changed landing lights to enable/disable with landing gear
  • [Exterior] Changed LEF to raise leading-edge flaps by 5 degrees above Mach 1.0
  • [Exterior] Changed Lift dumping system to a coupled wheel brake input (axis and button) to canards, LEF and elevon animation when landing, and added requirement of speed > 39 kts ground speed and 'Landing mode' to lift dumping animation, to avoid it engaging when taxiing
  • [Exterior] Changed maximum elevon movement while in flight.
  • [Exterior] Changed RCAF-801 with corrections for C model
  • [Exterior] Changed roughness for MAT1, MAT2, MAT3 following new template (1.8)
  • [Exterior] Changed roughness for MAT3 following new template (1.8)
  • [Exterior] Changed taxi lights to enable/disable with landing gear
  • [Exterior] Changed the exterior model for new unwraps
  • [Exterior] Changed the glass diff and roughness with the new one from Megalax
  • [Exterior] Changed the lift dump canard angle according to real-life Gripen
  • [Exterior] Changed the nose wheel turning animation to make it more realistic.
  • [Exterior] Changed the taxi light to a wider angle and separated it from landing lights
  • [Exterior] Changed the throw distance of the landing lights
  • [Exterior] Changed the wheels and suspension to minimize ground clipping and improve suspension animation
  • [Exterior] Changed to correct placement of the BK27 gunsmoke
  • [Exterior] Changed to correct port placement for the BK27 ejected cartridge casings
  • [Exterior] Changed wheels/rims to Gripen C/D version
  • [Exterior] Changed external model for the visor bug and the hud
  • [Exterior] Changed to new pilot helmet
  • [External] Changed 6002 - Splinter liveries
  • [External] Changed 939 to 289 SwAF liveries
  • [External] Changed AAR probe extend and retract speed in accordance with the actual Gripen
  • [External] Changed canard movement in phase lift off
  • [External] Changed Czech liveries
  • [External] Changed lua for liveries from RSAF to SwAF
  • [External] Changed the ejection seat in the exterior 3D model cockpit
  • [External] Changed the external HUD illumination to be actuated by main power and LD brightness
  • [External] Changed the external model ejection seat to new roughness textures
  • [External] Changed the position and spread of the anti-collision light on the external 3D model
  • [External] Changed The Splinter livery for more details
  • [External] Changed the taxi and landing lights to the correct implementation
  • [External] Changed to an actual Gripen pilot helmet with visor
  • [External] Changed the rest of the liveries to the new standard
  • [Flight Model] Changed available AOA in accordance with SAAB simulator footage (25 AOA)
  • [Flight model] Changed energy bleed to lose less energy when turning.
  • [Flight model] Changed overall maximum turn rate by decreasing it ~10%
  • [Flight model] Changed responsiveness of FBW system. (3 times faster)
  • [Flight model] Changed roll rates at high subsonic and supersonic speeds.
  • [Flight model] Changed supersonic thrust to improve high altitude performance.
  • [Flight model] Changed turn performance to give less turn rate at low speeds and higher turn rate at high speeds.
  • [Flight model] Changed responsiveness of pitch and roll axes now proportional to joystick input. More stick deflection = faster response. This makes the aircraft fly smoother while not sacrificing too much responsiveness.
  • [Weapons] Changed loadout icons to a more uniform look and size
  • [Weapons] Changed RBS-15F 3D model to fix collision model that caused in air collisions
  • [Weapons] Changed RBS-15F AI to implement sea-skimming and pop-up like the non-AI version
  • [Weapons] Changed the DWS 39 from unguided to two guided types, TV guided and anti-radiation guided
  • [Weapons] Changed the in-game description to include '3 x' for the Brimstone
  • [Weapons] Changed the Meteor BVRAAM with improved UV and roughness textures
  • [Weapons] Changed the roughness for better metallic and roughness on the SPEAR-3, SPEAR-EW, SPEAR launcher and KEPD 350
  • [Weapons] Changed the Storm Shadow ALCM range and added DLZ
  • [Weapons] Changed the Storm Shadow to implement terrain-following with collision avoidance and pop-up
  • [Weapons] Changed to a smoother wing deployment for the ALCM Storm Shadow

Fixed

  • [Cockpit] Fixed 3d object blocking the center display
  • [Cockpit] Fixed AC coordinates rounding error
  • [Cockpit] Fixed Adi ball heading skipping when going over North
  • [Cockpit] Fixed Adi ball texture not rendering
  • [Cockpit] Fixed Adi Pitch and roll behaviour
  • [Cockpit] Fixed alignment of "symb" crosshair on LDP page
  • [Cockpit] Fixed Alignment of Horizon line
  • [Cockpit] Fixed Alignment of Pitch lines/circles
  • [Cockpit] Fixed alignment of some text elements on LD
  • [Cockpit] Fixed AOA bar on LD Gen page being overlayed with EPE and CAB bar when the latter are toggled
  • [Cockpit] Fixed blue hooks on the CD
  • [Cockpit] Fixed Canards not responding to pitch input between 27 and 39 knots when not applying braking force. (Phase Taxi)
  • [Cockpit] Fixed Canopy jettison lever unwrap/texture
  • [Cockpit] Fixed CD ADI and Horizon line intruding on LD LDP page
  • [Cockpit] Fixed CD Emgy page still being controlled by LD brightness
  • [Cockpit] Fixed Center display brightness not being controllable from Emgy page
  • [Cockpit] Fixed certain textures not rendering for some users
  • [Cockpit] Fixed Chaff and flare count not refilling after rearm
  • [Cockpit] Fixed clipping error below roll marker on ADI
  • [Cockpit] Fixed Digital clock not resetting after midnight
  • [Cockpit] Fixed digital clock rounding the hour up instead of down
  • [Cockpit] Fixed digital clock showing 60 seconds instead of 0 for 0.5 seconds each minute
  • [Cockpit] Fixed edge clipping on the Monitor page
  • [Cockpit] Fixed EMGY ADIs on LD and CD rotating off-axis (roll) causing pitch angle to be incorrect
  • [Cockpit] Fixed Emgy and Monitor heading tapes skipping
  • [Cockpit] Fixed Emgy jettison cover only rendering from one side
  • [Cockpit] Fixed error where cannon mode became out of step if switching to another mode without leaving cannon mode
  • [Cockpit] Fixed Fox 2 aiming circles staying visible when changing to Cannon mode from Gripen hud
  • [Cockpit] Fixed fuel system not reading fuel from external fuel tanks when calculating "to fill", also fixes "to fill" not updating when rearming (changing tank setup)
  • [Cockpit] Fixed ground collision warning giving false positives after spawning at a high-altitude airfield
  • [Cockpit] Fixed head movement limits allowing the player to look outside of the cockpit
  • [Cockpit] Fixed HSI rotating the wrong way when using Magnetic heading
  • [Cockpit] Fixed Hud heading showing heading - 180 in magnetic heading mode
  • [Cockpit] Fixed incorrect APU functionality. It will enter standby mode shortly after TO and resume operation after TD. For TGL you need to switch off the APU.
  • [Cockpit] Fixed LDP on-screen settings staying on when manually turning the pod off. (Crosshair stays on in order to work with CCD/IR cycle)
  • [Cockpit] Fixed Left display softkey 1 animation
  • [Cockpit] Fixed Magnetic heading on energy and monitor page showing heading-180
  • [Cockpit] Fixed mfds being controllable without main power
  • [Cockpit] Fixed out of step error with the AAR probe, switch and cover
  • [Cockpit] Fixed Parking brake texture
  • [Cockpit] Fixed RPM and TGT needle movement, aligned with the dial.
  • [Cockpit] Fixed RPM and TGT needle movement, aligned with the dial. On emergency page
  • [Cockpit] Fixed rpm needle animation at 100%
  • [Cockpit] Fixed Rpm needles jumping when going past 100%
  • [Cockpit] Fixed Temperature dial levelling out at 481 instead of 480 after rpm has been increased once
  • [Cockpit] Fixed textures for the left panel
  • [Cockpit] Fixed the AAR probe cover animation
  • [Cockpit] Fixed the air to the ground mode in the Gripen A/A that wouldn't fire until cannon mode was cycled
  • [Cockpit] Fixed the gap at the edge of the front glass in the cockpit model
  • [Cockpit] Fixed the gap in the lower part of the UCP in the cockpit model
  • [Cockpit] Fixed the jagged edges around the MFDs in the cockpit model
  • [Cockpit] Fixed the left map holder clipping in the cockpit model
  • [Cockpit] Fixed the light shining through the cockpit floor
  • [Cockpit] Fixed the loose parts visible when opening the canopy in the cockpit model
  • [Cockpit] Fixed the master caution lights in both the A/A and A/G
  • [Cockpit] Fixed the problem where the canopy couldn't be closed
  • [Cockpit] Fixed the problem with the canopy jettison sounding even after the canopy has been jettisoned
  • [Cockpit] Fixed the taxi and landing gear lights that shine through the cockpit floor
  • [Cockpit] Fixed top and bottom of Velocity vector being cut off
  • [Cockpit] Fixed unwrap of the panel behind the pedals
  • [Cockpit] Fixed Velocity vector behaviour when looping
  • [Cockpit] Fixed Water droplets being visible underneath the canopy bow
  • [Configuration] Fixed "key combo skipped" log error
  • [Configuration] Fixed error in the sound setup causing the wrong sounds to be used
  • [Configuration] Fixed error related to keybinds having the same IDs, causing them to trigger each other's functions
  • [Configuration] Fixed flaps configuration that caused Gripen AIs to crash on landings
  • [Configuration] Fixed gear error which caused missing runway collision model
  • [Configuration] Fixed Indicator file structure
  • [Configuration] Fixed some errors in the default payload configuration
  • [Configuration] Fixed speedometer, again
  • [Configuration] Fixed uneven texture resolutions, making them not render
  • [Exterior] Fixed AI animations to be separated and not conflict with player animations
  • [Exterior] Fixed error with LEF animation
  • [Exterior] Fixed external animations in multiplayer
  • [Exterior] Fixed missing texture on canopy ejection
  • [Exterior] Fixed the wheel chocks losing their hold if wheel brakes were actuated
  • [External] Fixed error with lights caused by changed idle rpm
  • [External] Fixed pylon placement of GBU-39 SDBs
  • [External] Fixed the AAR probe clipping the fuselage when extending and retracting
  • [External] Fixed the detached pilot head in the external pilot model
  • [External] Fixed the ejection seat not disappearing from the cockpit after ejection
  • [External] Fixed the exterior 3D model mesh gaps inside of the engine
  • [External] Fixed the floodlight that shines through the cockpit floor
  • [External] Fixed the green tint on the taxi light at the nose wheel
  • [External] Fixed the missing upper part of the nose wheel hoses
  • [External] Fixed the new ejection seat and helmet clipping error
  • [External] Fixed the problem with the exterior 3D model tail section which had gaps in the mesh
  • [Flight Model] Fixed deacceleration on final
  • [Weapons] Fixed incorrect SPEAR-3 and SPEAR-EW DLZ parameters
  • [Weapons] Fixed missing MAR-1 DLZ parameters
  • [Weapons] Fixed problem with AI not firing the SPEAR-3 and SPEAR-EW
  • [Weapons] Fixed RBS-15F error caused by DCS update and changed to ELINT/anti-radar deployment, still with sea-skimming and pop-up
  • [Weapons] Fixed the BK27 cannon's abrupt ending of the sound effect when fired
  • [Weapons] Fixed the guided A/G weapons that wouldn't release from the rack

Removed

  • [Cockpit] Removed all warning lights
  • [Cockpit] Removed Boxes that otherwise indicate enabled function from on-screen labels without their functionality currently implemented, to avoid confusion.
  • [Cockpit] Removed extra "OFF" label next to trim switch on the left panel
  • [Cockpit] Removed Hud brightness from automatic brightness setting at spawn
  • [Cockpit] Removed old countermeasure dispense keybinds
  • [Cockpit] Removed Print message when changing hud modes. Replaced with text in the hud
  • [Cockpit] Removed textures with the old naming scheme. New ones are still here
  • [Cockpit] Removed ugly circle that appeared around the ADI at low brightness settings in daylight
  • [Configuration] Removed 1 700 litre drop tank
  • [Configuration] Removed centerline ordnance
  • [Configuration] Removed ground speed as a requirement to enter an operational phase "Combat" due to error resulting in no phase when pitched up 90 degrees
  • [Configuration] Removed obsolete joystick and keyboard bindings for both A/A and A/G
  • [Configuration] Removed obsolete keybinding for drag parachute
  • [Configuration] Removed obsolete keyboard and joystick bindings for flaps as they are now automated
  • [Configuration] Removed old "Next page" keybinds
  • [External] Removed Elevon-down movement specific to phase PAL (was used to mimic the AOA dependent movement)
  • [External] Removed the SwAF Clean livery (05) --> redundant
  • [External] Removed tire damage repair debug message
  • [Weapons] Removed exhaust flame from RBS-15F

Alternative download link if you experience problem with the Github asset below.