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Overture is an implementation of the Prelude programming language that aims to use ATS as a compiler and verification back end.

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Overture

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Overture is an implementation of the Prelude programming language that experiments with using ATS as a compiler and verification back end. Prelude is a synchronous architecture design language for constructing real-time embedded systems. A prototype compiler for the language was developed by Julien Forget as a part of his PhD thesis. This compiler was written in OCaml and features a clock calculus that allows a programmer to reason about temporal behavior and interaction of communicating tasks in a real time system. In addition to static verification, the compiler generates multi-threaded C code that can run inside a real time OS and achieves communication between tasks without synchronization primitives.

ATS is a statically typed functional programming language actively developed at Boston University. It features an advanced type system rooted in the Applied Type System logic framework, which gives the language its name. It includes both dependent and linear types to statically reason about program correctness. We have so far used this type system to capture program invariants typically found in system level programs. For example, dependent types allow us to prove the absence of buffer overflow, and linear types can ensure programs do not leak memory. In contrast, the Prelude language deals with temporal invariants in multi-rate periodic systems and are completely different from any we have tried to capture in ATS previously.

Description

ATS' usefulness goes beyond addressing the typical bugs we find in C programs. The goal of the Overture project is to demonstrate this by using ATS as a foundation for a simple programming language that utilizes ATS as a back end for program verification and construction. Put simply, we want to show that if you're building a compiler with advanced reasoning features, you do not need to start from scratch. Given the mature state of the ATS project and its advanced set of features, compiler implementors potentially have a lot to work with already. ATS can help you whether your language reasons about pointers, buffers, or, in the case of Prelude, time.

Motivation

Prelude stands out as a synchronous programming language by providing primitives to formally describe temporal behavior of real time tasks. It combines program construction of a multi-rate periodic system with the system's formal specification. It is a domain specific language for what we advocate in general programming with ATS. Naturally, we are curious to see how the ATS type system compares to Prelude's and what, if anything, we can offer to programming languages that aim to improve the design of critical real time systems. The correct operation of such systems is absolutely vital, and so we argue that embedding more logical reasoning into their construction can provide better guarantees of fulfilling requirements than just testing alone.

For someone familiar with ATS, capturing the notion of a strictly periodic clock attributed to a flow is somewhat trivial. Indeed, the type system of ATS is very feature rich and can capture invariants encompassing multiple programming paradigms. These features come with quite a steep learning curve, however, and so a novice may be unable to see when and where they could be effectively applied. On the other hand, ATS could seem quite attractive for someone aiming to build a language with much more narrow scope but still aims to unify a program's implementation with its formal specification. For people that aspire to build such languages, we want to provide ATS as a meta-language to help them quickly build robust compilers. We believe ATS is capable of filling this role, and we hope to showcase it using Prelude as an example.

From Prelude to ATS

Our recent work where we replaced ATS' default constraint solver with a more powerful one based on the Z3 SMT solver will be especially useful in this project. By doing so, we enriched the statics to be able to understand expressions involving new sorts such as arrays, fixed width integers, and rational numbers. Most of the constraints given in the Prelude programming language involve integer arithmetic between strictly periodic clocks. The period of these clocks is constricted to integers as this is required by the scheduling theory used and any generic real time operating system. Rational numbers are still used, however, to express the phase offset of a periodic task, and this is where our new constraint solver comes in handy.

We currently have some very experimental support for automatically converting Prelude code to ATS. For instructions on getting Prelude with our changes, see the ./prelude/README file. Once you have our modified version of Prelude, you can check the Prelude program for correct clocks using the following command.

preludec -node main -print_ats ./example.plu | patsopt --constraint-export -tc -d /dev/stdin | patsolve

You'll also need the alternative constraint solver available at doc/PROJECT/MEDIUM/ATS-constraint in the postiats repo.

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Overture is an implementation of the Prelude programming language that aims to use ATS as a compiler and verification back end.

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