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[ci skip] Happy new year! 🎉
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utilForever committed May 29, 2024
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2 changes: 1 addition & 1 deletion Extensions/RosettaConsole/Console.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Extensions/RosettaConsole/main.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Extensions/RosettaPython/main.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Extensions/RosettaTool/main.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Includes/Rosetta/PlayMode/CardSets/GangsCardsGen.hpp
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// This code is based on Sabberstone project.
// Copyright (c) 2017-2021 SabberStone Team, darkfriend77 & rnilva
// RosettaStone is hearthstone simulator using C++ with reinforcement learning.
// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

#ifndef ROSETTASTONE_GANGS_CARDS_GEN_HPP
#define ROSETTASTONE_GANGS_CARDS_GEN_HPP
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -220,7 +220,7 @@ Copyright © 2017-2021 SabberStone Team, darkfriend77 & rnilva

RosettaStone, Hearthstone simulator using C++ with some reinforcement learning

Copyright © 2017-2023 [Chris Ohk](https://github.com/utilForever)
Copyright © 2017-2024 [Chris Ohk](https://github.com/utilForever)

RosettaStone is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License. RosettaStone is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.

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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Actions/Generic.cpp
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// This code is based on Sabberstone project.
// Copyright (c) 2017-2021 SabberStone Team, darkfriend77 & rnilva
// RosettaStone is hearthstone simulator using C++ with reinforcement learning.
// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

#include <Rosetta/Battlegrounds/Actions/Generic.hpp>

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// This code is based on Sabberstone project.
// Copyright (c) 2017-2021 SabberStone Team, darkfriend77 & rnilva
// RosettaStone is hearthstone simulator using C++ with reinforcement learning.
// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

#include <Rosetta/Battlegrounds/CardSets/BattlegroundsCardsGen.hpp>
#include <Rosetta/Battlegrounds/Conditions/SelfCondition.hpp>
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Cards/Card.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Cards/CardDef.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Cards/CardDefs.cpp
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// This code is based on Sabberstone project.
// Copyright (c) 2017-2021 SabberStone Team, darkfriend77 & rnilva
// RosettaStone is hearthstone simulator using C++ with reinforcement learning.
// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

#include <Rosetta/Battlegrounds/CardSets/BattlegroundsCardsGen.hpp>
#include <Rosetta/Battlegrounds/Cards/CardDefs.hpp>
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Cards/Cards.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Conditions/SelfCondition.cpp
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// This code is based on Sabberstone project.
// Copyright (c) 2017-2021 SabberStone Team, darkfriend77 & rnilva
// RosettaStone is hearthstone simulator using C++ with reinforcement learning.
// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

#include <Rosetta/Battlegrounds/Conditions/SelfCondition.hpp>
#include <Rosetta/Battlegrounds/Models/Minion.hpp>
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Enchants/Effect.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Enchants/Enchant.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Enchants/Enchants.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Enchants/Power.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Games/Game.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Loaders/CardLoader.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Managers/GameManager.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Models/Battle.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Models/Hero.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Models/Minion.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Models/MinionPool.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Models/Player.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Models/Spell.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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@@ -1,4 +1,4 @@
// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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@@ -1,4 +1,4 @@
// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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@@ -1,4 +1,4 @@
// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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@@ -1,4 +1,4 @@
// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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@@ -1,4 +1,4 @@
// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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@@ -1,4 +1,4 @@
// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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@@ -1,4 +1,4 @@
// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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@@ -1,4 +1,4 @@
// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
Expand Down
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@@ -1,4 +1,4 @@
// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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@@ -1,4 +1,4 @@
// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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@@ -1,4 +1,4 @@
// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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@@ -1,4 +1,4 @@
// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Triggers/Trigger.cpp
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// This code is based on Sabberstone project.
// Copyright (c) 2017-2021 SabberStone Team, darkfriend77 & rnilva
// RosettaStone is hearthstone simulator using C++ with reinforcement learning.
// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

#include <Rosetta/Battlegrounds/Models/Minion.hpp>
#include <Rosetta/Battlegrounds/Models/Player.hpp>
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Utils/GameUtils.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Zones/FieldZone.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Battlegrounds/Zones/HandZone.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Sources/Rosetta/Common/Utils.cpp
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// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
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2 changes: 1 addition & 1 deletion Sources/Rosetta/PlayMode/Actions/Attack.cpp
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// This code is based on Sabberstone project.
// Copyright (c) 2017-2021 SabberStone Team, darkfriend77 & rnilva
// RosettaStone is hearthstone simulator using C++ with reinforcement learning.
// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

#include <Rosetta/PlayMode/Actions/Attack.hpp>
#include <Rosetta/PlayMode/Games/Game.hpp>
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2 changes: 1 addition & 1 deletion Sources/Rosetta/PlayMode/Actions/CastSpell.cpp
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// This code is based on Sabberstone project.
// Copyright (c) 2017-2021 SabberStone Team, darkfriend77 & rnilva
// RosettaStone is hearthstone simulator using C++ with reinforcement learning.
// Copyright (c) 2017-2023 Chris Ohk
// Copyright (c) 2017-2024 Chris Ohk

#include <Rosetta/PlayMode/Actions/CastSpell.hpp>
#include <Rosetta/PlayMode/Actions/Generic.hpp>
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