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A helper script to prepare text asset which is used in TextMesh Pro Font Asset creating.

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thanh-nguyen-kim/character_processor

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Character Processor

A helper script to prepare text asset which is used in TextMesh Pro Font Asset creating. If you install the package using UPM, SampleScene.unity is read-only thus it can't be opened. Drag SampleScene.unity from the package into your project then you can open it as normal.

If you are using this library in one of your applications and would like to thank me:

Buy Me A Coffee

or via PayPal:

https://www.paypal.com/paypalme/kampertee

Remove duplicate character from a text file

  • Drag the text asset in the "OriginText" field.
  • Press Play.
  • The ***_output.txt should appear in StreamingAssets.

Remove common characters between origin text and a set of blueprint texts

  • Drag the text asset in the "OriginText" field.
  • Drag the blueprint texts in "BluePrintTexts" field.
  • Press Play.
  • The ***_output.txt should appear in StreamingAssets.

Visit this site to learn Font Anatomy and have a look at my example of using Character Processor to reduce TextMesh Pro font atlas size.

https://killertee.wordpress.com/2021/04/23/optimizing-workflow-textmesh-pro-font-atlas-for-language-localization/

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A helper script to prepare text asset which is used in TextMesh Pro Font Asset creating.

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