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Add new signals system with possibility to order the listeners, pause…
… dispatching and consumption of Signals 🤯
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Johannes Deml
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Jul 15, 2019
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// -------------------------------------------------------------------------------------------------------------------- | ||
// <copyright file="ExampleSignal.cs" company="Supyrb"> | ||
// Copyright (c) 2019 Supyrb. All rights reserved. | ||
// </copyright> | ||
// <author> | ||
// Johannes Deml | ||
// [email protected] | ||
// </author> | ||
// -------------------------------------------------------------------------------------------------------------------- | ||
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using System; | ||
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namespace Supyrb | ||
{ | ||
public class ExampleSignal : ASignal | ||
{ | ||
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} | ||
} |
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// -------------------------------------------------------------------------------------------------------------------- | ||
// <copyright file="ExampleSignalTest.cs" company="Supyrb"> | ||
// Copyright (c) Supyrb. All rights reserved. | ||
// </copyright> | ||
// <author> | ||
// Johannes Deml | ||
// [email protected] | ||
// </author> | ||
// -------------------------------------------------------------------------------------------------------------------- | ||
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using System.Collections; | ||
using UnityEngine; | ||
using Debug = UnityEngine.Debug; | ||
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namespace Supyrb | ||
{ | ||
public class ExampleSignalTest : MonoBehaviour | ||
{ | ||
private ASignal exampleSignal; | ||
private void Awake() | ||
{ | ||
exampleSignal = Signals.Get<ExampleSignal>(); | ||
SubscribeListeners(); | ||
DispatchSignal(); | ||
} | ||
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private void SubscribeListeners() | ||
{ | ||
exampleSignal.AddListener(FirstListener, -100); | ||
exampleSignal.AddListener(PauseTwoSecondsListener, -10); | ||
exampleSignal.AddListener(DefaultListener); | ||
exampleSignal.AddListener(ConsumeEventListener, 10); | ||
exampleSignal.AddListener(LastListener, 100); | ||
} | ||
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[ContextMenu("DispatchSignal")] | ||
public void DispatchSignal() | ||
{ | ||
exampleSignal.Dispatch(); | ||
} | ||
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private void FirstListener() | ||
{ | ||
Debug.Log("First Listener (Order -100)"); | ||
} | ||
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private void PauseTwoSecondsListener() | ||
{ | ||
Debug.Log("Pausing for 2 seconds (Order -10)"); | ||
exampleSignal.Pause(); | ||
StartCoroutine(ContinueAfterDelay(exampleSignal, 2f)); | ||
} | ||
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private void DefaultListener() | ||
{ | ||
Debug.Log("Default order Listener (Order 0)"); | ||
} | ||
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private void ConsumeEventListener() | ||
{ | ||
Debug.Log("Consume Signal (Order 10)"); | ||
exampleSignal.Consume(); | ||
} | ||
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private void LastListener() | ||
{ | ||
Debug.Log("Won't be called, since the signal was consumed. (Order 100)"); | ||
} | ||
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private IEnumerator ContinueAfterDelay(ASignal signal, float delay) | ||
{ | ||
yield return new WaitForSeconds(delay); | ||
signal.Continue(); | ||
} | ||
} | ||
} |
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