Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix linter warnings #70

Merged
merged 2 commits into from
Sep 6, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions internal/gameServer/udp.go
Original file line number Diff line number Diff line change
Expand Up @@ -89,7 +89,7 @@ func (g *GameServer) sendUDPInput(count uint32, addr *net.UDPAddr, playerNumber
}
buffer[1] = playerNumber
buffer[2] = g.GameData.Status
buffer[3] = uint8(countLag)
buffer[3] = uint8(countLag) //nolint:gosec
currentByte := 5
start := count
end := start + g.GameData.BufferSize[sendingPlayerNumber]
Expand All @@ -107,7 +107,7 @@ func (g *GameServer) sendUDPInput(count uint32, addr *net.UDPAddr, playerNumber
}

if count > start {
buffer[4] = uint8(count - start) // number of counts in packet
buffer[4] = uint8(count - start) //nolint:gosec // number of counts in packet
_, err := g.UDPListener.WriteToUDP(buffer[0:currentByte], addr)
if err != nil {
g.Logger.Error(err, "could not send input")
Expand Down