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add client sha to desync message
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loganmc10 committed Jul 11, 2023
1 parent 3060a41 commit e43e4f6
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion internal/gameServer/udp.go
Original file line number Diff line number Diff line change
Expand Up @@ -152,7 +152,7 @@ func (g *GameServer) processUDP(addr *net.UDPAddr, buf []byte) {
g.GameData.SyncValues[viCount] = buf[5:133]
} else if !bytes.Equal(g.GameData.SyncValues[viCount], buf[5:133]) {
g.GameData.Status |= StatusDesync
g.Logger.Error(fmt.Errorf("desync"), "game has desynced", "numPlayers", len(g.Players), "playTime", time.Since(g.StartTime).String())
g.Logger.Error(fmt.Errorf("desync"), "game has desynced", "numPlayers", len(g.Players), "clientSHA", g.ClientSha, "playTime", time.Since(g.StartTime).String())
}
}
}
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2 changes: 1 addition & 1 deletion internal/lobbyServer/lobby.go
Original file line number Diff line number Diff line change
Expand Up @@ -314,7 +314,7 @@ func (s *LobbyServer) wsHandler(ws *websocket.Conn) {
Socket: ws,
Number: number,
}
s.Logger.Info("new player joining room", "player", receivedMessage.PlayerName, "clientSHA", receivedMessage.ClientSha, "playerIP", ws.Request().RemoteAddr, "room", roomName, "number", number)
s.Logger.Info("new player joining room", "player", receivedMessage.PlayerName, "playerIP", ws.Request().RemoteAddr, "room", roomName, "number", number)
sendMessage.PlayerName = receivedMessage.PlayerName
sendMessage.RoomName = roomName
sendMessage.GameName = g.GameName
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