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fix linter warnings (#70)
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* fix linter warnings

* more
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loganmc10 authored Sep 6, 2024
1 parent 4a7a721 commit de19eaa
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions internal/gameServer/udp.go
Original file line number Diff line number Diff line change
Expand Up @@ -89,7 +89,7 @@ func (g *GameServer) sendUDPInput(count uint32, addr *net.UDPAddr, playerNumber
}
buffer[1] = playerNumber
buffer[2] = g.GameData.Status
buffer[3] = uint8(countLag)
buffer[3] = uint8(countLag) //nolint:gosec
currentByte := 5
start := count
end := start + g.GameData.BufferSize[sendingPlayerNumber]
Expand All @@ -107,7 +107,7 @@ func (g *GameServer) sendUDPInput(count uint32, addr *net.UDPAddr, playerNumber
}

if count > start {
buffer[4] = uint8(count - start) // number of counts in packet
buffer[4] = uint8(count - start) //nolint:gosec // number of counts in packet
_, err := g.UDPListener.WriteToUDP(buffer[0:currentByte], addr)
if err != nil {
g.Logger.Error(err, "could not send input")
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