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verify auth before all commands (#30)
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* verify auth before all commands

* use err

* fix linter
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loganmc10 authored Sep 5, 2023
1 parent 8bda3ce commit c84c28a
Showing 1 changed file with 23 additions and 0 deletions.
23 changes: 23 additions & 0 deletions internal/lobbyServer/lobby.go
Original file line number Diff line number Diff line change
Expand Up @@ -221,6 +221,7 @@ func (s *LobbyServer) validateAuth(receivedMessage SocketMessage) bool {
}

func (s *LobbyServer) wsHandler(ws *websocket.Conn) {
authenticated := false
defer ws.Close()

// s.Logger.Info("new WS connection", "address", ws.Request().RemoteAddr)
Expand Down Expand Up @@ -302,6 +303,7 @@ func (s *LobbyServer) wsHandler(ws *websocket.Conn) {
s.Logger.Error(err, "failed to send message", "message", sendMessage, "address", ws.Request().RemoteAddr)
}
} else {
authenticated = true
g := gameserver.GameServer{}
sendMessage.Port = g.CreateNetworkServers(s.BasePort, s.MaxGames, receivedMessage.RoomName, receivedMessage.GameName, s.Logger)
if sendMessage.Port == 0 {
Expand Down Expand Up @@ -359,6 +361,7 @@ func (s *LobbyServer) wsHandler(ws *websocket.Conn) {
s.Logger.Error(err, "failed to send message", "message", sendMessage, "address", ws.Request().RemoteAddr)
}
} else {
authenticated = true
for i, v := range s.GameServers {
if v.Running {
continue
Expand All @@ -384,6 +387,10 @@ func (s *LobbyServer) wsHandler(ws *websocket.Conn) {
}
}
} else if receivedMessage.Type == TypeRequestJoinRoom {
if !authenticated {
s.Logger.Error(fmt.Errorf("bad auth"), "User tried to join room without being authenticated")
continue
}
var duplicateName bool
var accepted int
var message string
Expand Down Expand Up @@ -453,13 +460,21 @@ func (s *LobbyServer) wsHandler(ws *websocket.Conn) {
s.Logger.Error(err, "failed to send message", "message", sendMessage, "address", ws.Request().RemoteAddr)
}
} else if receivedMessage.Type == TypeRequestPlayers {
if !authenticated {
s.Logger.Error(fmt.Errorf("bad auth"), "User tried to request players without being authenticated")
continue
}
_, g := s.findGameServer(receivedMessage.Port)
if g != nil {
s.updatePlayers(g)
} else {
s.Logger.Error(fmt.Errorf("could not find game server"), "server not found", "message", receivedMessage, "address", ws.Request().RemoteAddr)
}
} else if receivedMessage.Type == TypeRequestChatMessage {
if !authenticated {
s.Logger.Error(fmt.Errorf("bad auth"), "User tried to send a chat message without being authenticated")
continue
}
sendMessage.Type = TypeReplyChatMessage
sendMessage.Message = fmt.Sprintf("%s: %s", receivedMessage.PlayerName, receivedMessage.Message)
_, g := s.findGameServer(receivedMessage.Port)
Expand All @@ -473,6 +488,10 @@ func (s *LobbyServer) wsHandler(ws *websocket.Conn) {
s.Logger.Error(fmt.Errorf("could not find game server"), "server not found", "message", receivedMessage, "address", ws.Request().RemoteAddr)
}
} else if receivedMessage.Type == TypeRequestBeginGame {
if !authenticated {
s.Logger.Error(fmt.Errorf("bad auth"), "User tried to begin game without being authenticated")
continue
}
sendMessage.Type = TypeReplyBeginGame
roomName, g := s.findGameServer(receivedMessage.Port)
if g != nil {
Expand All @@ -494,6 +513,10 @@ func (s *LobbyServer) wsHandler(ws *websocket.Conn) {
s.Logger.Error(fmt.Errorf("could not find game server"), "server not found", "message", receivedMessage, "address", ws.Request().RemoteAddr)
}
} else if receivedMessage.Type == TypeRequestMotd {
if !authenticated {
s.Logger.Error(fmt.Errorf("bad auth"), "User tried to request the motd without being authenticated")
continue
}
sendMessage.Type = TypeReplyMotd
sendMessage.Message = s.Motd
if err := s.sendData(ws, sendMessage); err != nil {
Expand Down

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