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minor spelling fix to documentation.
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sezero committed Aug 30, 2023
1 parent 6a583f7 commit 6e4487b
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Showing 3 changed files with 7 additions and 7 deletions.
4 changes: 2 additions & 2 deletions Linux/sgml/Quakespasm.sgml
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Expand Up @@ -160,8 +160,8 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu
<item> Fix a potential crash after loading of saved game.
<item> Fix possible out-of-bound reads when handling progs type sizes.
<item> Fix Dutch angle VP_PARALLEL_UPRIGHT sprites.
<item> Fix an issue with blending of lights by using 10 bit color depth for lightmaps. (GLSL mode only -- disable with "-nopackedpixels" if necessarry.)
<item> Enable the depth_clamp opengl extension, if available (disable with "-nodepthclamp" if necessarry.)
<item> Fix an issue with blending of lights by using 10 bit color depth for lightmaps. (GLSL mode only -- disable with "-nopackedpixels", if necessary.)
<item> Enable the depth_clamp opengl extension, if available (disable with "-nodepthclamp", if necessary.)
<item> No relative motions when the window is not focused.
<item> Status bar and intermission screen tweaks.
<item> Properly display monster counts > 3 digits.
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4 changes: 2 additions & 2 deletions Quakespasm.html
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Expand Up @@ -234,8 +234,8 @@ <H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.96.0</A>
<LI> Fix a potential crash after loading of saved game.</LI>
<LI> Fix possible out-of-bound reads when handling progs type sizes.</LI>
<LI> Fix Dutch angle VP_PARALLEL_UPRIGHT sprites.</LI>
<LI> Fix an issue with blending of lights by using 10 bit color depth for lightmaps. (GLSL mode only -- disable with "-nopackedpixels" if necessarry.)</LI>
<LI> Enable the depth_clamp opengl extension if available (disable with "-nodepthclamp" if necessarry.)</LI>
<LI> Fix an issue with blending of lights by using 10 bit color depth for lightmaps. (GLSL mode only -- disable with "-nopackedpixels", if necessary.)</LI>
<LI> Enable the depth_clamp opengl extension if available (disable with "-nodepthclamp", if necessary.)</LI>
<LI> No relative motions when the window is not focused.</LI>
<LI> Status bar and intermission screen tweaks.</LI>
<LI> Properly display monster counts &gt; 3 digits.</LI>
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6 changes: 3 additions & 3 deletions Quakespasm.txt
Original file line number Diff line number Diff line change
Expand Up @@ -270,11 +270,11 @@
- Fix Dutch angle VP_PARALLEL_UPRIGHT sprites.

- Fix an issue with blending of lights by using 10 color bit depth
for lightmaps. (GLSL mode only -- disable with "-nopackedpixels"
if necessarry.)
for lightmaps. (GLSL mode only -- disable with "-nopackedpixels",
if necessary.)

- Enable the depth_clamp opengl extension if available (disable
with "-nodepthclamp" if necessarry.)
with "-nodepthclamp", if necessary.)

- No relative motions when the window is not focused.

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