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Dmitry Novikov edited this page May 22, 2018 · 8 revisions

Trigger_once

Brush entity




























Description

    A simple brush-based trigger which triggers its target once when a players enters it - never a second time in the round.

Properties

    Name - (targetname) (String)
      The targetname that other entities refer to this entity by.

    Delay before trigger - (delay) (Integer)
      Usually the time in seconds before an entity should trigger its target (after being triggered itself).

    Target - (target) (String)
      When an entity is activated, it triggers the entity with the name specified by Target.

    Master - (master) (String)
      The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.

Flags

  • 1: "Monsters": If set, monsters can trigger this.
  • 2: "No clients": If set, players won't be able to trigger this.
  • 4: "Pushables": If set, func_pushable entities can trigger this.
  • 64: "No reset on New Round": If set, trigger_once will not be reset on new round also removes itself after it has been triggered (touched by a qualifying entity) once.
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