Releases
5.20.0.516
regamedll-cs.fgd: Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X func_rot_button (#637 )
func_bomb_target: new feature "strict touch" (#636 )
enhance "player_weaponstrip" entity (#634 )
Forcerespawn fix (#623 )
Dead players now respawn after enabling the mp_forcerespawn
use timer instead of instant spawn
FGD updates (#632 )
game_player_equip fixes
enhance cycler/cycler_sprite
Bots can switch weapons underwater (#631 )
game_player_equip fixes/enhancement (#618 )
New flag SF_PLAYEREQUIP_REMOVEWEAPONS
Add weapon flag ITEM_FLAG_NOFIREUNDERWATER (#628 )
Implement weapon flag ITEM_FLAG_NOFIREUNDERWATER to allow user to changes behavior firing underwater\
Immunity enhance (#621 )
CVar 'mp_respawn_immunity_force_unset' new value (2)
Send StatusIcon to player (for visual information) works with mp_respawn_immunity_effects 1
FIX: crash in UTIL_AreHostagesImprov (#626 )
FIX: weapon_sg550 (#624 )
fix first shot weapon_sg550
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