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Restart trigger_multiple #935

Merged
merged 1 commit into from
May 8, 2024
Merged

Restart trigger_multiple #935

merged 1 commit into from
May 8, 2024

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overl4y
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@overl4y overl4y commented Jan 25, 2024

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@s1lentq
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s1lentq commented Feb 1, 2024

@overl4y Can you provide an map to demonstrate that restarting trigger_multiple is necessary?
need to be careful to this PR, because it can break behavior a lot of maps

@overl4y
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overl4y commented Feb 1, 2024

@overl4y Can you provide an map to demonstrate that restarting trigger_multiple is necessary? need to be careful to this PR, because it can break behavior a lot of maps

It's widely used in zombie escape maps to activate an ambient_generic, func_door, func_breakable, func_tracktrain and a trigger_hurt at the end of the map. But when the round ends quickly, it breaks the entire trigger_multiple flow.

Some examples:

ze_base_staff_lg
ze_biohazard_lab_dp
ze_breeze_warz_x1
ze_classic_oilrig
ze_coffeelobby_traintobusan_v2
ze_darkprofessional_dp1
ze_dasty_esc4
ze_death_heights_b5
ze_egypt_xmas_dp
ze_freezy_algeria
ze_frozen_throne_b3
ze_FTX_escape2_ma_fix
ze_last_battle_b2
ze_pathway_dp
ze_reverse_dust2_warz1

@s1lentq s1lentq merged commit d7f22ae into s1lentq:master May 8, 2024
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2 participants