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Fix grenade ammo weaponbox #931

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4 changes: 4 additions & 0 deletions regamedll/dlls/weapons.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1630,7 +1630,11 @@ int CBasePlayerWeapon::ExtractClipAmmo(CBasePlayerWeapon *pWeapon)
if (m_iClip == WEAPON_NOCLIP)
{
// guns with no clips always come empty if they are second-hand
#ifdef REGAMEDLL_FIXES
iAmmo = IsGrenadeWeapon(m_iId) ? 1 : 0;
#else
iAmmo = 0;
#endif
}
else
{
Expand Down