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Implemented CBasePlayerWeapon::KickBack hook #738

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ShadowsAdi
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And fixed compilation warning in weapons.cpp -> GetBaseAccuracy()

Related to s1lentq/reapi#153
https://dev-cs.ru/threads/1056/page-13#post-122698

and fixed compilation warning in weapons.cpp -> GetBaseAccuracy()
@StevenKal
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New hooks in end of the list, always!

@ShadowsAdi
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ShadowsAdi commented Mar 19, 2022

Hm, you're right, gotta change that.
Edit: Tested it. It works without any problems.

@StevenKal
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StevenKal commented Mar 19, 2022

The following functions after it are broken, except if you recompile ReAPI module too with new IDs, and use it.
But for people who will have "the "ReGameDLL_CS with your kickback hook", and still having old ReAPI, and, using the functions being after it (DropIdlePlayer, etc.), this will be broken, because virtual IDs will not match & point to wrong function.

@s1lentq
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s1lentq commented Sep 5, 2023

Done #849

@s1lentq s1lentq closed this Sep 5, 2023
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4 participants