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Fix excessive punchangle when getting shield shot (#919)
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dystopm authored Jan 31, 2024
1 parent 0bc4ff1 commit fb9eb0d
Showing 1 changed file with 4 additions and 0 deletions.
4 changes: 4 additions & 0 deletions regamedll/dlls/cbase.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1449,7 +1449,11 @@ VectorRef CBaseEntity::__API_HOOK(FireBullets3)(VectorRef vecSrc, VectorRef vecD
pEntity->pev->punchangle.x = iCurrentDamage * RANDOM_FLOAT(-0.15, 0.15);
pEntity->pev->punchangle.z = iCurrentDamage * RANDOM_FLOAT(-0.15, 0.15);

#ifndef REGAMEDLL_FIXES
if (pEntity->pev->punchangle.x < 4)
#else
if (pEntity->pev->punchangle.x < -4)
#endif
{
pEntity->pev->punchangle.x = -4;
}
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