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Space Ring Things Game Lobby

This is a Ruby app that will serve as the game lobby. It will make use of the OpenID Connect gem It also takes insights from this Identity OIDC Sinatra example application.

The game lobby will also connect to the data grid that stores the player's details. If the player doesn't yet exist (in game terms), this app initializes their in-game object/account. The lobby makes use of the HTTP/REST API for Red Hat Datagrid / Infinispan.

OpenShift / Kubernetes Assets

The lobby relies on RHSSO (Red Hat Single Sign On) and RHDG (Red Hat Data Grid) being installed into the cluster through the use of operators. There is a rudimentary deployment script in the openshift-manifests folder that will install the operators into the cluster using OpenShift Operator Lifecycle Manager (OLM). It then deploys the various Custom Resources (CRs) that will cause the operators to deploy RHSSO and RHDG.

These manifests are very rudimentary and hackish and should not be considered to be creating production deployments of anything.

Environment Variables

There are various environment variables that the lobby will use to determine how to talk to SSO and the data grid. Their usage is documented in the code comments.

Running the Lobby locally

  • bundle install
  • set the ENV vars as required, noting that your app is outside the cluster and you must have routes for all endpoints
  • bundle exec rackup

Running SSO and Data Grid locally

TODO

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