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Fix alloc overhead in hot path for keyboard checks #6368

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Sep 4, 2024
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9 changes: 8 additions & 1 deletion osu.Framework/Input/Bindings/KeyCombination.cs
Original file line number Diff line number Diff line change
Expand Up @@ -207,7 +207,14 @@ internal static bool IsPressed(ImmutableArray<InputKey> pressedPhysicalKeys, Inp
return pressedPhysicalKeys.Contains(candidateKey);

Debug.Assert(candidateKey.IsVirtual());
return pressedPhysicalKeys.Any(k => getVirtualKey(k) == candidateKey);

foreach (var pk in pressedPhysicalKeys)
{
if (getVirtualKey(pk) == candidateKey)
return true;
}

return false;
}

public bool Equals(KeyCombination other) => Keys.SequenceEqual(other.Keys);
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