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V2.0a

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@pbatr pbatr released this 21 Oct 21:42
· 52 commits to master since this release

New


-Every Civilzation has now access to a Unique Power
-Eurekas boosts for most technologies in game (instantly gain 40% of the science needed to discover the technology)
-New faster gamespeed: Online (2x as fast as normal)


Changes


-Worker can build Villages with Medicine Tech
-Cannot hurry units with Slavery, upkeep changed from high to medium
-Khmer Baray overhaul: Adjacency bonus for farms and more extra health
-Byzantine Hippodrome now replaces Stadium. It boosts gold income and grants additional experience to mounted units
-Incan unique building Terrace changed to Qullqa (replaces Granery, -20% city maintenance & units heal 10% faster)
-Incan unique unit Awqaq Runa now has reduced cost (15 instead of 30) and combat bonus on hills but no longer bonus vs melee
-Decreased worker limit from 8 to 6
-Additional effect from Bureaucracy civic: Instantly gain 2 additional workers and temporarily increase worker limit by 2
-Additional effect from Vassalage civic: Happiness from forts in city radius
-Cities can not be traded unless both players are at war (peace negotiations) or a city is liberated
-Cities can still revolt but not flip while at war with the original owner
-Friendly units from another civilization stationed in your city do no longer reduce the risk of revolts
-With a low resource ratio in coal and oil, Railroads take longer to construct and units can traverse less Railroad squares per turn
-Spies can only get caught when doing a mission or when opponent is using counter espionage
-Adjusted starting bias of Civilizations to accomodate Unique Powers and also have starting bias for native resources
-More vision at starting position


Tweaks


-Increased Vulture anti-archer bonus from 10% to 20%
-Pikemen require Corporation instead of Banking
-Cavalry require Replaceable Parts tech
-Roman legion has 2 potential first strikes and same defensive city malus as swordsman
-Maya Holkan is available with Masonry
-Celtic Gallic Warrior now requires Iron but has a combat bonus against injured units
-Holy Roman Landsknecht is available with Banking and does not have an extra combat Bonus vs mounted
-Galleon, Frigate, Ship of the Line can explore rival territory
-Paratrooper airdrop range increased from 5 to 8 but it requires oil
-Spies cost unit maintenance
-Great Merchant is invisble
-Increased Assembly Plant production with electricity from +40% to +85%, but it starts off with 15% less production compared to other factories and loses its former +3 production and +50% building with coal bonus
-Spanish Citadel gets obsolete with Liberalism instead of Corporation
-Greek Odeon now increases great person rate and culture per world wonder in the city
-Pyramids have 100 % hurry cost modifier again (was 0)
-Terracotta Army provides a free Great General instead of 50 % military unit production
-Senate cost decreased from 200 to 175, grants Great Spy points and no more production bonus with marble
-Floating Gardens increases food from lake tiles in all cities by 1 instead of 1 population and requires an adjacent lake. Costs reduced from 350 to 300.
-Colossus obsoletes with Astronomy
-Shwedagon Paya requires Meditation instead of Philosophy
-National Epic requires Philosophy instead of Literature
-Statue of Liberty trade with liberal Civs bonus reduced from 300% to 200% and food from trade routes reduced from 5% to 4%
-Increased great person modifier of Cristo Redentor from 25% to 100%
-Lubyanka only requires one National Security building in city
-Angkor Wat gives no defense bonus anymore
-Great Wall costs reduced from 300 to 250
-Autocracy only protects from culture flips but not from city revolts
-Industrialism production bonus increased from 15% to 20%
-Free Market grants 1 additional gold per merchant specialist
-Central Planning bonus ratio modifier decreased from -10% to -25%
-State Atheism reduces overcrowding unhappiness by 10%
-Small adjustments to Renaissance tech tree
-FIrst to discover Liberalism receives Great Artist instead of Great Scientist
-First to discover Computers receives Great Engineer
-First to discover Fusion does not receive Great Engineer anymore
-Higher tech speed on lower difficulties
-Quests which require training a number of units are easier to fullfil
-Minimum time between revolutions reduced from 5 to 4 turns
-Event probabilities adjusted to game speed
-Switch leader traits: Charlemagne is now organized and Roosevelt progressive
-India starts with Hunting instead of Mining
-Rome starts with Mining instead of The Wheel
-Totestra map size default player number reduced from 19 to 18
-Can build farms on Tundra tiles without fresh water after Biology
-Bridge building requires Mathematics instead of Construction
-Forts require Construction instead of Mathematics
-Increase chop forest production from 15 to 20 but remove production bonus with Mathematics


Interface


-Remove unused Unique Power tab
-Range symbol changed
-Show game turns remaining only at last 20% of the game
-Yield symbols on map should now always be up to date


Fixes


-"Better coal" event triggers only with researched drydock or coal plant
-AI would move capital too often to colonies
-Corporation could sometimes drive out competing headquarter from a city
-Adopting a new religion did not update commerce during player's turn
-Acquired cities from a civ running Totalitarianism no longer keep the free Spy specialists
-Great people probabilities kept changing even when running Autocracy
-Sumerian Ziggurats did not get converted to religious temples when adopting a state religion
-Horse whispering quest could not be achieved
-Totestra map script sometimes generated starting positions too close to the edge of the map
-Fix display errors when using uncommon unicode characters
-Fix deal length error in trade screen
-Traderoute bonus for shared ideologies was not correct
-Global warming scales with map size