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WIP commit for testing on an onearth-tools container instance, added …
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…start and stop levels back in
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jackiryan committed Oct 16, 2024
1 parent 5260858 commit 37e4be7
Showing 1 changed file with 36 additions and 14 deletions.
50 changes: 36 additions & 14 deletions mrf_apps/mrf_insert.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -369,28 +369,50 @@ bool state::patch()
GDALClose(hPatch);
GDALFlushCache(hDataset);

// Call the patchOverview for the MRF
// Call the PatchOverview for the MRF
if (overlays)
{
auto BlockXOut = static_cast<int>(blocks_bbox.lx);
auto BlockYOut = static_cast<int>(blocks_bbox.uy);
// correct off-by-one error when generating overlays
auto WidthOut = static_cast<int>(blocks_bbox.ux - blocks_bbox.lx + 1);
auto HeightOut = static_cast<int>(blocks_bbox.ly - blocks_bbox.uy + 1);
// Initialize BlockX, BlockY, Width, and Height based on the bounding box
auto BlockX = static_cast<int>(blocks_bbox.lx);
auto BlockY = static_cast<int>(blocks_bbox.uy);
auto Width = static_cast<int>(blocks_bbox.ux - blocks_bbox.lx);
auto Height = static_cast<int>(blocks_bbox.ly - blocks_bbox.uy);

// If stop level is not set, do all levels
// If stop_level is not set, process all levels
if (stop_level == -1)
{
stop_level = overview_count;
}

// convert level limits to source levels
// Convert level limits to source levels
start_level--;

// Use recursive mode to have the MRF driver handle overviews automatically
pTarg->PatchOverview(BlockXOut, BlockYOut, WidthOut, HeightOut,
0, true, Resampling);
GDALFlushCache(hDataset);
// Loop through each source level
for (int sl = 0; sl < overview_count; sl++)
{
if (sl >= start_level && sl < stop_level)
{
pTarg->PatchOverview(BlockX, BlockY, Width, Height,
sl, false, Resampling);
GDALFlushCache(hDataset);
}

// Update BlockX and BlockY for the next level (round down)
int BlockXOut = BlockX / 2;
int BlockYOut = BlockY / 2;

// Adjust Width and Height before division
Width += (BlockX & 1); // Increment width if BlockX was rounded down
Height += (BlockY & 1); // Increment height if BlockY was rounded down

// Compute WidthOut and HeightOut for the next level (round up)
int WidthOut = Width / 2 + (Width & 1);
int HeightOut = Height / 2 + (Height & 1);

// Prepare for the next iteration
BlockX = BlockXOut;
BlockY = BlockYOut;
Width = WidthOut;
Height = HeightOut;
}
}

// Now for the upper levels
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