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Releases: munkybutt/SkinPlusPlus

SkinPlusPlus v0.7.0

20 Oct 20:24
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SkinPlusPlus v0.7.0 Pre-release
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[3DsMax] Added fix for get bone names returning null 6aa514c by @munkybutt

[Maya] Added fix for add missing bones by using mel command instead of c++ :( a512555 by @munkybutt

SkinPlusPlus v0.6.0

02 Oct 10:05
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SkinPlusPlus v0.6.0 Pre-release
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Full Changelog: v0.5.0...v0.6.0

SkinPlusPlus v0.5.0

18 Sep 10:38
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SkinPlusPlus v0.5.0 Pre-release
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SkinPlusPlus v0.4.0

16 Sep 20:05
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SkinPlusPlus v0.4.0 Pre-release
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What's Changed

  • Maya backend - now handles SkinData with varying influence size, order and values. by @munkybutt 82cdd79
  • Maya backend - now adds missing bones by @munkybutt in #3
  • Max backend - fixed a number of edge case crashes by @munkybutt ad48830
  • Added initial io between 3ds max and maya. added skin_plus_plus.io.max_to_maya and skin_plus_plus.iomaya_to_max which save a skin data file named after the selected objects, either pickle or json, in a _Data folder in the root of the current file name. by @munkybutt in #4

Full Changelog: v0.3.0...v0.4.0

SkinPlusPlus v0.3.0

13 May 08:46
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SkinPlusPlus v0.3.0 Pre-release
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Include libraries for:
3DsMax 2021, 2022
Maya 2022

SkinPlusPlus v0.2.0

07 Nov 10:16
c7458d5
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SkinPlusPlus v0.2.0 Pre-release
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3DsMax

Pybind11 Set Weights added with benchmarks.
Not currently undoable.

Full Changelog: v0.1.0...v0.2.0

Initial Release

28 Oct 21:04
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Initial Release Pre-release
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Initial release with 3DsMax bindings using Pybind11

Full Changelog: https://github.com/munkybutt/SkinPlusPlus/commits/v0.1.0