Releases: munkybutt/SkinPlusPlus
Releases · munkybutt/SkinPlusPlus
SkinPlusPlus v0.7.0
[3DsMax] Added fix for get bone names returning null 6aa514c by @munkybutt
[Maya] Added fix for add missing bones by using mel command instead of c++ :( a512555 by @munkybutt
SkinPlusPlus v0.6.0
- [Maya] Fixed add missing bones: 4c59e31 + b0e86f9 by @munkybutt
- [Maya] Fixed get skin data returning garbage: e58fa36 by @munkybutt
Full Changelog: v0.5.0...v0.6.0
SkinPlusPlus v0.5.0
- Added support for Maya 2024 by @munkybutt 3ea833a
- Added support for 3DsMax 2024 by @munkybutt 2488482
Full Changelog: v0.4.0...v0.5.0
SkinPlusPlus v0.4.0
What's Changed
- Maya backend - now handles SkinData with varying influence size, order and values. by @munkybutt 82cdd79
- Maya backend - now adds missing bones by @munkybutt in #3
- Max backend - fixed a number of edge case crashes by @munkybutt ad48830
- Added initial io between 3ds max and maya. added
skin_plus_plus.io.max_to_maya
andskin_plus_plus.iomaya_to_max
which save a skin data file named after the selected objects, either pickle or json, in a _Data folder in the root of the current file name. by @munkybutt in #4
Full Changelog: v0.3.0...v0.4.0
SkinPlusPlus v0.3.0
Include libraries for:
3DsMax 2021, 2022
Maya 2022
SkinPlusPlus v0.2.0
3DsMax
Pybind11 Set Weights added with benchmarks.
Not currently undoable.
Full Changelog: v0.1.0...v0.2.0
Initial Release
Initial release with 3DsMax bindings using Pybind11
Full Changelog: https://github.com/munkybutt/SkinPlusPlus/commits/v0.1.0