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Merge pull request jaygarcia#2 from ModusCreateOrg/work
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Work
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mschwartz authored Nov 8, 2020
2 parents bb9e048 + bced345 commit 1b5ee44
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Showing 55 changed files with 2,913 additions and 991 deletions.
68 changes: 30 additions & 38 deletions Evade2/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -25,62 +25,54 @@ INCLUDE(${CMAKE_CURRENT_SOURCE_DIR}/creative-engine/CreativeEngine.cmake)


SET(EVADE2_INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/src/resources
# ${CMAKE_SOURCE_DIR}/src/LoadGameState
# ${CMAKE_SOURCE_DIR}/src/GameState
# ${CMAKE_SOURCE_DIR}/src/GameState/environment
# ${CMAKE_SOURCE_DIR}/src/GameState/player
# ${CMAKE_SOURCE_DIR}/src/GameState/inventory
# ${CMAKE_SOURCE_DIR}/src/GameState/enemies
# ${CMAKE_SOURCE_DIR}/src/GameState/enemies/final-boss
# ${CMAKE_SOURCE_DIR}/src/GameState/enemies/grunts
# ${CMAKE_SOURCE_DIR}/src/GameState/enemies/mid-bosses
# ${CMAKE_SOURCE_DIR}/src/GameState/status
# ${CMAKE_SOURCE_DIR}/src/img/
# ${CMAKE_SOURCE_DIR}/src/AttractState
# ${CMAKE_SOURCE_DIR}/src/GameMenuState
# ${CMAKE_SOURCE_DIR}/src/DebugMenuState
# ${CMAKE_SOURCE_DIR}/src/GameOverState
# ${CMAKE_SOURCE_DIR}/src/VictoryState
# ${CMAKE_SOURCE_DIR}/src/MainMenuState
# ${CMAKE_SOURCE_DIR}/src/MainOptionsState
# ${CMAKE_SOURCE_DIR}/src/SplashState
# ${CMAKE_SOURCE_DIR}/src/CreditsState
# ${CMAKE_SOURCE_DIR}/src/ResetState
${CMAKE_BINARY_DIR}/usr/local/include
)
${CMAKE_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/src/resources
${CMAKE_SOURCE_DIR}/src/common
${CMAKE_SOURCE_DIR}/src/SplashState
${CMAKE_SOURCE_DIR}/src/AttractState
${CMAKE_SOURCE_DIR}/src/MainMenuState
${CMAKE_SOURCE_DIR}/src/GameState
# ${CMAKE_SOURCE_DIR}/src/img/
# ${CMAKE_SOURCE_DIR}/src/GameMenuState
# ${CMAKE_SOURCE_DIR}/src/DebugMenuState
# ${CMAKE_SOURCE_DIR}/src/GameOverState
# ${CMAKE_SOURCE_DIR}/src/VictoryState
# ${CMAKE_SOURCE_DIR}/src/MainOptionsState
# ${CMAKE_SOURCE_DIR}/src/CreditsState
# ${CMAKE_SOURCE_DIR}/src/ResetState
${CMAKE_BINARY_DIR}/usr/local/include
)

INCLUDE_DIRECTORIES(
${EVADE2_INCLUDE_DIRS}
${CREATIVE_ENGINE_INCLUDE_DIRS}
${EVADE2_INCLUDE_DIRS}
${CREATIVE_ENGINE_INCLUDE_DIRS}
)

# gather Modite sources
FILE(GLOB_RECURSE EVADE2_SRC RELATIVE ${CMAKE_SOURCE_DIR} "src/*.cpp")

ADD_EXECUTABLE(
${PROJECT_NAME}
Resources.bin
${CREATIVE_ENGINE_SOURCE_FILES}
${EVADE2_SRC}
creative-engine/src/main.cpp src/GameState/GGameState.cpp src/GameState/GGameState.h src/GameState/GGamePlayfield.cpp src/GameState/GGamePlayfield.h)
${PROJECT_NAME}
Resources.bin
${CREATIVE_ENGINE_SOURCE_FILES}
${EVADE2_SRC}
src/GameState/GGameState.cpp src/GameState/GGameState.h src/common/GStarfield.cpp src/common/GStarfield.h src/GameState/GPlayerBulletProcess.cpp src/GameState/GPlayerBulletProcess.h src/main.cpp src/GameState/GEnemyProcess.cpp src/GameState/GEnemyProcess.h src/GameState/GEnemyBulletProcess.cpp src/GameState/GEnemyBulletProcess.h src/AttractState/GAttractState.cpp src/AttractState/GAttractState.h src/AttractState/GAttractProcess.cpp src/AttractState/GAttractProcess.h src/MainMenuState/GMainMenuState.cpp src/MainMenuState/GMainMenuState.h src/MainMenuState/GMainMenuProcess.cpp src/MainMenuState/GMainMenuProcess.h src/GameState/GNextWaveProcess.cpp src/GameState/GNextWaveProcess.h src/GameState/GBossProcess.cpp src/GameState/GBossProcess.h)

ProcessorCount(N)
if (NOT N EQUAL 0)
set(${PROJECT_NAME}_FLAGS -j${N})
set(${PROJECT_NAME}_BUILD_FLAGS -j${N})
set(${PROJECT_NAME}_args ${${PROJECT_NAME}_args} PARALLEL_LEVEL ${N})
set(${PROJECT_NAME}_FLAGS -j${N})
set(${PROJECT_NAME}_BUILD_FLAGS -j${N})
set(${PROJECT_NAME}_args ${${PROJECT_NAME}_args} PARALLEL_LEVEL ${N})
endif ()

BUILD_COMMAND(
$(MAKE) --silent
$(MAKE) --silent
)

# make Modite.app
if (APPLE)
SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES MACOSX_BUNDLE TRUE)
INSTALL(TARGETS ${PROJECT_NAME} DESTINATION ".")
SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES MACOSX_BUNDLE TRUE)
INSTALL(TARGETS ${PROJECT_NAME} DESTINATION ".")
endif (APPLE)

TARGET_LINK_LIBRARIES(${PROJECT_NAME} ${CREATIVE_ENGINE_LINK_LIBRARIES})
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2 changes: 1 addition & 1 deletion Evade2/old/GameState/enemies/GBossSprite.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
#include "GResources.h"
#include "GBossSprite.h"
#include "GPlayer.h"
#include "GCamera.h"
#include "common/GCamera.h"

static const TFloat z_dist = 256;
static const TFloat frames = 32;
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2 changes: 1 addition & 1 deletion Evade2/old/GameState/enemies/GEnemySprite.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
#include "GResources.h"
#include "GEnemySprite.h"
#include "GPlayer.h"
#include "GCamera.h"
#include "common/GCamera.h"


const TInt8 *enemy_graphic(TInt16 n) {
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2 changes: 1 addition & 1 deletion Evade2/old/GameState/player/GPlayerProcess.cpp
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#include "GPlayerProcess.h"
#include "GPlayer.h"
#include "GPlayerSprite.h"
#include "GGamePlayfield.h"
#include "GStarfield.h"
#include "GStatProcess.h"
#include "GResources.h"
#include "GPlayerBulletProcess.h"
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66 changes: 0 additions & 66 deletions Evade2/old/SplashState/Splash.cpp

This file was deleted.

20 changes: 0 additions & 20 deletions Evade2/old/SplashState/Splash.h

This file was deleted.

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