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* feat: add new feature to give power ups to the killer * refactor: remove no longer used variable * feat: add new feature to give power ups dropped by crates to the player * refactor: create power_up_boost/3 function and move power up stat increase logic there * fix: projectiles were not checking that the crates are alive * fix: handle zone kill * Fix effect not sending crate destroyed to client * Do not deal damage to dead entities * Delete unused code * Delete dead code * Delete unused alias * Isolate crate destroy behavior * Delete unused function * Use entities take damage instead of specifics * Fix projectiles giving multiples power ups * Fix skill killfeed --------- Co-authored-by: agustinesco <[email protected]>
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