Skip to content

kontex-neuro/XDAQ-OE

 
 

Repository files navigation

XDAQ Plugin

XDAQ hardware

Streams data from Kontex XDAQ devices (XDAQ ONE and XDAQ Core).

Installation

This plugin will soon be available via the Open Ephys GUI's built-in Plugin Installer. Press ctrl-P or ⌘P to open the Plugin Installer, browse to "XDAQ," and click the "Install" button. The XDAQ plugin should now be available to use.

Usage

Instructions for using the XDAQ Plugin will be available soon.

Building from source

First, follow the instructions on this page to build the Open Ephys GUI.

Then, clone this repository into a directory at the same level as the plugin-GUI, and update submodules e.g.:

cd OEPlugins
git clone https://github.com/open-ephys-plugins/XDAQ-OE.git
cd XDAQ-OE
git submodule update --init
Code
├── plugin-GUI
│   ├── Build
│   ├── Source
│   └── ...
├── OEPlugins
│   └── XDAQ-OE
│       ├── Build
│       ├── Source
│       └── ...

Windows

Requirements: Visual Studio and CMake

From the Build directory, enter:

cmake -G "Visual Studio 17 2022" -A x64 ..

Next, launch Visual Studio and open the OE_PLUGIN_XDAQ-OE.sln file that was just created. Select the appropriate configuration (Debug/Release) and build the solution.

Selecting the INSTALL project and manually building it will copy the .dll and any other required files into the GUI's plugins directory. The next time you launch the GUI from Visual Studio, the XDAQ plugin should be available.

Linux

Requirements: CMake

From the Build directory, enter:

cmake -G "Unix Makefiles" ..
cd Debug
make -j
make install

This will build the plugin and copy the .so file into the GUI's plugins directory. The next time you launch the compiled version of the GUI, the XDAQ plugin should be available.

macOS

Requirements: Xcode and CMake

From the Build directory, enter:

cmake -G "Xcode" ..

Next, launch Xcode and open the XDAQ-OE.xcodeproj file that now lives in the “Build” directory.

Running the ALL_BUILD scheme will compile the plugin; running the INSTALL scheme will install the .bundle file to /Users/<username>/Library/Application Support/open-ephys/plugins-api8. The XDAQ plugin should be available the next time you launch the GUI from Xcode.

Attribution

This plugin was developed by Kontex Neuro, based on the original Rhythm Plugins by Josh Siegle and Aarón Cuevas López.

Packages

No packages published

Languages

  • C++ 97.3%
  • CMake 2.5%
  • Python 0.2%