Skip to content

justengel/pyjoystick

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

85 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

pyjoystick

Python joystick event handler.

Simple Example

from pyjoystick.sdl2 import Key, Joystick, run_event_loop

def print_add(joy):
    print('Added', joy)

def print_remove(joy):
    print('Removed', joy)

def key_received(key):
    print('Key:', key)
    if key.keytype == Key.BUTTON and key.number == 0:
        if key.value == 1:
            # Button 0 pressed
            print("Do action!")
        else:
            # Button 0 released
            pass

run_event_loop(print_add, print_remove, key_received)

Qt Integration

The code below displays a label with the most recent key's value. A green ball will move around as you press the HAT button on the controller.

# App with a green ball in the center that moves when you press the HAT buttons
import pyjoystick
from pyjoystick.sdl2 import Key, Joystick, run_event_loop
# from pyjoystick.pygame import Key, Joystick, run_event_loop
from qt_thread_updater import ThreadUpdater

from qtpy import QtWidgets, QtGui, QtCore


app = QtWidgets.QApplication()

updater = ThreadUpdater()

main = QtWidgets.QWidget()
main.setLayout(QtWidgets.QHBoxLayout())
main.resize(800, 600)
main.show()

lbl = QtWidgets.QLabel()  # Absolute positioning
main.layout().addWidget(lbl, alignment=QtCore.Qt.AlignTop)

mover = QtWidgets.QLabel(parent=main)  # Absolute positioning
mover.resize(50, 50)
mover.point = main.rect().center()
mover.move(mover.point)
mover.show()

def svg_paint_event(self, event):
    painter = QtGui.QPainter(self)
    painter.setRenderHint(painter.Antialiasing, True)

    # Get Black Background
    rect = self.rect()
    center = rect.center()
    radius = 20

    # Colors
    painter.setBrush(QtGui.QColor('green'))  # Fill color
    painter.setPen(QtGui.QColor('black'))  # Line Color

    # Draw
    painter.drawEllipse(center, radius, radius)

    painter.end()

mover.paintEvent = svg_paint_event.__get__(mover, mover.__class__)

def handle_key_event(key):
    updater.now_call_latest(lbl.setText, '{}: {} = {}'.format(key.joystick, key, key.value))

    # print(key, '-', key.keytype, '-', key.number, '-', key.value)

    if key.keytype != Key.HAT:
        return

    if key.value == Key.HAT_UP:
        mover.point.setY(mover.point.y() - 10)
    elif key.value == Key.HAT_DOWN:
        mover.point.setY(mover.point.y() + 10)
    if key.value == Key.HAT_LEFT:
        mover.point.setX(mover.point.x() - 10)
    elif key.value == Key.HAT_UPLEFT:
        mover.point.setX(mover.point.x() - 5)
        mover.point.setY(mover.point.y() - 5)
    elif key.value == Key.HAT_DOWNLEFT:
        mover.point.setX(mover.point.x() - 5)
        mover.point.setY(mover.point.y() + 5)
    elif key.value == Key.HAT_RIGHT:
        mover.point.setX(mover.point.x() + 10)
    elif key.value == Key.HAT_UPRIGHT:
        mover.point.setX(mover.point.x() + 5)
        mover.point.setY(mover.point.y() - 5)
    elif key.value == Key.HAT_DOWNRIGHT:
        mover.point.setX(mover.point.x() + 5)
        mover.point.setY(mover.point.y() + 5)
    updater.now_call_latest(mover.move, mover.point)

# If it button is held down it should be repeated
repeater = pyjoystick.HatRepeater(first_repeat_timeout=0.5, repeat_timeout=0.03, check_timeout=0.01)

mngr = pyjoystick.ThreadEventManager(event_loop=run_event_loop,
                                     handle_key_event=handle_key_event,
                                     button_repeater=repeater)
mngr.start()

# Find key functionality
btn = QtWidgets.QPushButton('Find Key:')

def find_key():
    key = mngr.find_key(timeout=float('inf'))
    if key is None:
        btn.setText('Find Key:')
    else:
        btn.setText('Find Key: {} = {}'.format(key, key.value))

btn.clicked.connect(find_key)
main.layout().addWidget(btn, alignment=QtCore.Qt.AlignTop)

app.exec_()

About

Python joystick event handler.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages