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Class help pages

Alexander Akulich edited this page Nov 4, 2022 · 2 revisions

This page is generated from the game class help pages (such as /help hero)

Table of Content

Humans

Mercenary

The Mercenary can fly in the air using their machine gun.

They can also create a powerful bomb with their hammer that can be charged by hitting it or with a laser rifle.

Mercenary can also throw poison grenades that deal 8 damage points and prevent the infected from healing.

Medic

The Medic can protect humans with the hammer by giving them armor.

Grenades with medicine give armor to everybody in their range, including Heroes and the Medic themself.

Laser rifle revives the infected, but at the cost of 17 hp and armor.

Medic also has a powerful shotgun that can knock back the infected.

Hero

The Hero has to find a flag only visible to them. Stand still to be pointed towards it. The flag gifts a health point, 4 armor and full ammo to all humans. It fully heals the Hero and it can grant a turret which you can place down with the hammer. The gift to all humans is only applied when the flag is surrounded by hearts and armor.

The Hero cannot be healed by a Medic, but it can withstand a hit from an infected.

Engineer

The Engineer can build walls with the hammer to block the infected.

When an infected touches the wall, it dies.

The lifespan of a wall is 30 sec, and walls are limited to one per player at the same time.

Soldier

The Soldier creates floating bombs with the hammer.

Each bomb can explode 3 times.

Use the hammer to place the bomb and explode it multiple times.

Ninja

The Ninja can throw flash grenades that can freeze the infected for three seconds.

Their hammer is replaced with a katana, allowing them to dash 2 times before touching the ground.

They also have a laser rifle that blinds the target for a short period of time.

Ninja gets special targets. For killing a target, extra points and abilities are awarded.

Sniper

The Sniper can lock the position in mid-air for 15 seconds with the hammer.

The locked position increases the Sniper's rifle damage from usual 10-13 to 20 damage points.

They can also jump two times in the air.

Scientist

The Scientist can pose floating mines with the hammer.

Mines are limited to 2 per player at the same time.

Scientist has also grenades that teleport them.

A lucky Scientist devoted to killing can get a white hole that sucks the infected in which can be placed with the laser rifle.

Biologist

The Biologist has a shotgun with bouncing bullets and can create a spring laser trap by shooting with the laser rifle.

Looper

The Looper has a laser wall that slows down the infected and a low-range laser rifle with a high fire rate.

They can also jump two times in the air.

The Infected

Smoker

Smoker has a powerful hook that hurts humans and sucks their blood, restoring the Smoker's health.

It can also infect humans and heal the infected with the hammer.

Boomer

The Boomer explodes when it attacks.

All humans affected by the explosion become infected.

It can also inflict 1 damage point per second by hooking humans.

Hunter

The Hunter can jump two times in the air and has some resistance to knock-backs.

It can infect humans and heal the infected with the hammer.

It can also inflict 1 damage point per second by hooking humans.

Bat

Bat can jump endlessly in the air but it cannot infect humans.

Instead, it can hammer humans to reduce their health or even kill them.

The hammer is also useful for healing the infected.

It can also inflict 1 damage point per second by hooking humans, which sucks their blood, restoring the Bat's health.

Ghost

The Ghost is invisible until a human comes nearby, it takes damage, or it uses the hammer.

It can infect humans and heal the infected with the hammer.

It can also inflict 1 damage point per second by hooking humans.

Spider

The Spider has a web hook that automatically grabs any human touching it.

The web hook mode can be toggled by switching the weapon.

In both modes the hook inflicts 1 damage point per second and can grab a human for longer.

Ghoul

The Ghoul can devour anything that has died nearby, which makes it stronger, faster and more resistant.

It digests the fodder over time, going back to the normal state. Some nourishment is also lost on death.

Ghoul can infect humans and heal the infected with the hammer.

It can also inflict 1 damage point per second by hooking humans.

Slug

The Slug can make the ground and walls toxic by spreading slime with the hammer.

The slime heals the infected and deals damage to humans.

Slug can infect humans and heal the infected with the hammer.

It can also inflict 1 damage point per second by hooking humans.

Voodoo

The Voodoo does not die immediately when killed but instead enters Spirit mode for a short time.

While in Spirit mode it cannot be killed. When the time is up it finally dies.

Voodoo can infect humans and heal the infected with the hammer.

It can also inflict 1 damage point per second by hooking humans.

Witch

The Witch can provide a spawn point for the infected.

If the Witch dies, it disappears and is replaced by another class.

Witch can infect humans and heal the infected with the hammer.

It can also inflict 1 damage point per second by hooking humans.

Undead

The Undead cannot die. Instead of dying, it gets frozen for 10 seconds.

If an infected heals it, the freeze effect disappears.

Undead can infect humans and heal the infected with the hammer.

It can also inflict 1 damage point per second by hooking humans.